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<blockquote data-quote="Cergorach" data-source="post: 6797096" data-attributes="member: 725"><p>I wish...</p><p>Let's say that a GTX980 was top of the line in September 2014 (going with a Titan X is when you have to much money), today that card is still €500+. Nine months later the GTX980Ti was released (today still €700), but it did increase performance to about 20%-35%, which is quite extreme imho (most advances aren't that drastic, that soon). The problem here is that I honestly don't know how much better it performs when looking at VR. The Oculus needs 90fps, not on average, minimum (to mitigate the puking). No video card in production can do that on high/ultra settings with modern games. You don't want to turn down the resolution, need a minimum of 90fps, that means you need to down the settings, don't know how far or how well modern cards handle that.</p><p></p><p>According to the wikipedia page there currently 85+ games available that are compatible with the dev version of the Rift, that's a LOT for a product that was made for developers. If your using third party tools like VorpX, that goes to 150+ with many extremely popular PC titles. When the Oculus releases, expect a ratrace of devs making their games compatible with the VR products.</p><p></p><p>Games like Elite: Dangerous have it, but Star Citizen is currently not that interested because they already made off with your millions... Every other spacesim game is going to have to compete with Elite: Dangerous, they better have VR support. The same goes for just about every other genre in PC gaming that benefits from a VR headset.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 6797096, member: 725"] I wish... Let's say that a GTX980 was top of the line in September 2014 (going with a Titan X is when you have to much money), today that card is still €500+. Nine months later the GTX980Ti was released (today still €700), but it did increase performance to about 20%-35%, which is quite extreme imho (most advances aren't that drastic, that soon). The problem here is that I honestly don't know how much better it performs when looking at VR. The Oculus needs 90fps, not on average, minimum (to mitigate the puking). No video card in production can do that on high/ultra settings with modern games. You don't want to turn down the resolution, need a minimum of 90fps, that means you need to down the settings, don't know how far or how well modern cards handle that. According to the wikipedia page there currently 85+ games available that are compatible with the dev version of the Rift, that's a LOT for a product that was made for developers. If your using third party tools like VorpX, that goes to 150+ with many extremely popular PC titles. When the Oculus releases, expect a ratrace of devs making their games compatible with the VR products. Games like Elite: Dangerous have it, but Star Citizen is currently not that interested because they already made off with your millions... Every other spacesim game is going to have to compete with Elite: Dangerous, they better have VR support. The same goes for just about every other genre in PC gaming that benefits from a VR headset. [/QUOTE]
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