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<blockquote data-quote="azhrei_fje" data-source="post: 4951372" data-attributes="member: 12966"><p>Well, Todd. You sat in on my Tuesday night game last week -- what did you think? We got to talk about it for about 3 minutes at the end of the session, but if you'd care to write a bit more I'd like to hear it. A few things to recap:</p><p></p><p>1. We're playing PF Beta and not 3.5, but they are very similar.</p><p></p><p>2. You didn't see much in the way of map creation. In fact, you joined a rather confusing encounter: rotating rooms within a labyrinth. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> When I started planning this encounter, I decided to use different maps and move the tokens between them. After running the session(s), I have now decided it would've been better to have a single MapTool "map" with four separate areas to represent the four different positions that the labyrinth could be in at any given time.</p><p></p><p>3. We're using an old version of lmarkus' 3.5E/PF framework so it's not quite as fancy as the latest and greatest, but it does have a basic character sheet function. I don't know if you got to see that; there's a Character Sheet macro for each token that brings up a summary of the stats. Clicking on a stat either (a) rolls the appropriate dice or (b) allows the user to modify the values. For example, clicking on STR rolls a strength check and clicking on Dodge let's you change the dodge modifier to AC.</p><p></p><p>4. The framework does minimal handling of buffs. I have it on my TODO list to add additional macros to handle the more common spells. The biggest issue is that there is no stacking implemented in the framework. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> We've been discussing this on the RPTools forum and have what we think is a solution, but it will likely be some time before it's implemented.</p><p></p><p>5. Token creation is handled via TokenTool, not MapTool. However, if you have both open at the same time you can drag-n-drop images into TokenTool, crop them as desired, then drag directly to MapTool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Since you're going to play 3.5 you really don't need to create tokens at all for monsters: check out IMarvinTPA's database (search his posts at forums.rptools.net). He has all of the SRD monsters' data in a database and his web site can generate MapTool tokens on-the-fly. So you click the link for a Large Fire Elemental and the token is downloaded to your desktop where you can drag it into MapTool -- all stats and attacks are already setup for use with lmarkus' framework.</p><p></p><p>As I said at the beginning, I'm interested in your opinion of the game session. This Tuesday will be the continuation of the labyrinth, but if you'd like to join us the following week (October 13th) they should be through that area.</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 4951372, member: 12966"] Well, Todd. You sat in on my Tuesday night game last week -- what did you think? We got to talk about it for about 3 minutes at the end of the session, but if you'd care to write a bit more I'd like to hear it. A few things to recap: 1. We're playing PF Beta and not 3.5, but they are very similar. 2. You didn't see much in the way of map creation. In fact, you joined a rather confusing encounter: rotating rooms within a labyrinth. :( When I started planning this encounter, I decided to use different maps and move the tokens between them. After running the session(s), I have now decided it would've been better to have a single MapTool "map" with four separate areas to represent the four different positions that the labyrinth could be in at any given time. 3. We're using an old version of lmarkus' 3.5E/PF framework so it's not quite as fancy as the latest and greatest, but it does have a basic character sheet function. I don't know if you got to see that; there's a Character Sheet macro for each token that brings up a summary of the stats. Clicking on a stat either (a) rolls the appropriate dice or (b) allows the user to modify the values. For example, clicking on STR rolls a strength check and clicking on Dodge let's you change the dodge modifier to AC. 4. The framework does minimal handling of buffs. I have it on my TODO list to add additional macros to handle the more common spells. The biggest issue is that there is no stacking implemented in the framework. :( We've been discussing this on the RPTools forum and have what we think is a solution, but it will likely be some time before it's implemented. 5. Token creation is handled via TokenTool, not MapTool. However, if you have both open at the same time you can drag-n-drop images into TokenTool, crop them as desired, then drag directly to MapTool. :) Since you're going to play 3.5 you really don't need to create tokens at all for monsters: check out IMarvinTPA's database (search his posts at forums.rptools.net). He has all of the SRD monsters' data in a database and his web site can generate MapTool tokens on-the-fly. So you click the link for a Large Fire Elemental and the token is downloaded to your desktop where you can drag it into MapTool -- all stats and attacks are already setup for use with lmarkus' framework. As I said at the beginning, I'm interested in your opinion of the game session. This Tuesday will be the continuation of the labyrinth, but if you'd like to join us the following week (October 13th) they should be through that area. [/QUOTE]
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