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<blockquote data-quote="Roman" data-source="post: 4650784" data-attributes="member: 1845"><p>Hello Joe, </p><p></p><p>Your campaign sounds intriguing, but I do have several questions/comments: </p><p></p><p>1) I have never used either Ventrilo or Fantasy Grounds 2. I am certainly willing to try, but might require some initial 'support' if it's very complex. </p><p></p><p>2) The time slot is fine by me - I could commit to that without a problem. I would, however, appreciate some clarification as to the 'normal' amount of time commitment needed to in-between forum activity. Clarification on this is necessary, since I don't want to commit to something unless I can fulfill it. </p><p></p><p>3) Although I currently live in the U.S. (due to my graduate studies), I am from Slovakia and have a strong Slavic accent. I don't know if this would pose a problem or not - I can certainly imagine that the accent would make it more difficult for other players to shift to their 'fantasy mode'. I just don't know, it may or may not... </p><p></p><p>I have a considerable amount of experience with 3.5E D&D, though mostly as a Dungeon Master and somewhat less than a player. However, here is a brief story from a game when I was indeed a player. </p><p></p><p>It was a campaign based in the time of Arthurian Legends, and the characters were all human - two knights (one of them myself, Sir Anton, and the other was Sir Andrew), one noble/prince, one yeoman, one enchantress and one druidess. The party was wandering through the wilderness on a mission to retrieve pearls stolen from a necklace of the queen and we came across the ruins of a castle. It was nearly evening, so we decided to make camp, but we felt that something was amiss. Every so often, we would catch a glimpse of movement in the shadows or the bushes, as if something was watching us. Eventually the sneakier members of the party (meaning the non-knights) managed to position themselves in such a way that when the next movement occured, they managed to 'trap' whoever was in the bushes. At this point, the two knights joined in and cornered the stalkers. </p><p></p><p>It turned out to be two young children or so it appeared. They started crying and told us of an event that occured at the castle long ago, whereby they were eternally cursed to remain as children. Apparently, only somebody willing to undergo great pain as part of a selfless sacrifice could break the curse. When we learned this, myself and the other knight started debating about which one of us should undergo the selfless sacrifice - we had a friendly competition going about who was the more heroic. In the end, the other knight won out and I reluctantly allowed him to have the honor. </p><p></p><p>Sir Andrew entered the castle, while the rest of us were asked by the children to wait outside. Initially, Sir Andrew was asked to flagellate himself, and so he did. Thereafter, he had to enter a ritual bath which he had to sprinkle with various ritual herbs. The bath was warm and getting warmer. When the children started dancing around the bath and cutting pieces of vegetables into it, he got the hint... At this point he saw through the illusion (he got another saving throw) and saw the 'children' for who they really were - goblins! The goblins were going to cook him and he even tenderized his meat for them with self-flagellation and helped them prepare the broth with the 'ritual herbs'! </p><p></p><p>In the end, it all ended well, he did try to fight his way out, although unarmed and eventually the rest of us also managed to see through the illusion to help him out, but it was still a story that we won't forget! And to think that me and him were 'fighting' over who gets to get cooked... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Roman, post: 4650784, member: 1845"] Hello Joe, Your campaign sounds intriguing, but I do have several questions/comments: 1) I have never used either Ventrilo or Fantasy Grounds 2. I am certainly willing to try, but might require some initial 'support' if it's very complex. 2) The time slot is fine by me - I could commit to that without a problem. I would, however, appreciate some clarification as to the 'normal' amount of time commitment needed to in-between forum activity. Clarification on this is necessary, since I don't want to commit to something unless I can fulfill it. 3) Although I currently live in the U.S. (due to my graduate studies), I am from Slovakia and have a strong Slavic accent. I don't know if this would pose a problem or not - I can certainly imagine that the accent would make it more difficult for other players to shift to their 'fantasy mode'. I just don't know, it may or may not... I have a considerable amount of experience with 3.5E D&D, though mostly as a Dungeon Master and somewhat less than a player. However, here is a brief story from a game when I was indeed a player. It was a campaign based in the time of Arthurian Legends, and the characters were all human - two knights (one of them myself, Sir Anton, and the other was Sir Andrew), one noble/prince, one yeoman, one enchantress and one druidess. The party was wandering through the wilderness on a mission to retrieve pearls stolen from a necklace of the queen and we came across the ruins of a castle. It was nearly evening, so we decided to make camp, but we felt that something was amiss. Every so often, we would catch a glimpse of movement in the shadows or the bushes, as if something was watching us. Eventually the sneakier members of the party (meaning the non-knights) managed to position themselves in such a way that when the next movement occured, they managed to 'trap' whoever was in the bushes. At this point, the two knights joined in and cornered the stalkers. It turned out to be two young children or so it appeared. They started crying and told us of an event that occured at the castle long ago, whereby they were eternally cursed to remain as children. Apparently, only somebody willing to undergo great pain as part of a selfless sacrifice could break the curse. When we learned this, myself and the other knight started debating about which one of us should undergo the selfless sacrifice - we had a friendly competition going about who was the more heroic. In the end, the other knight won out and I reluctantly allowed him to have the honor. Sir Andrew entered the castle, while the rest of us were asked by the children to wait outside. Initially, Sir Andrew was asked to flagellate himself, and so he did. Thereafter, he had to enter a ritual bath which he had to sprinkle with various ritual herbs. The bath was warm and getting warmer. When the children started dancing around the bath and cutting pieces of vegetables into it, he got the hint... At this point he saw through the illusion (he got another saving throw) and saw the 'children' for who they really were - goblins! The goblins were going to cook him and he even tenderized his meat for them with self-flagellation and helped them prepare the broth with the 'ritual herbs'! In the end, it all ended well, he did try to fight his way out, although unarmed and eventually the rest of us also managed to see through the illusion to help him out, but it was still a story that we won't forget! And to think that me and him were 'fighting' over who gets to get cooked... :D [/QUOTE]
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