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<blockquote data-quote="Scurvy_Platypus" data-source="post: 5279000" data-attributes="member: 43283"><p>I don't tend to use one, but MapTool is likely the one I'd use if I were on a full computer.</p><p></p><p>I just bought "Battle Map" for my iPad:</p><p><a href="http://www.razeware.com/battle-map/" target="_blank">Razeware | iPhone and iPad Apps for Gamers | Battle Map</a></p><p></p><p>A bit pricey for an app (especially with the exchange rate) but it's got a fair amount of functionality.</p><p></p><p>Virtual tabletops aren't of a whole lot of use to me as I don't do online rpg stuff. For portability, I don't have a laptop, refuse to get a netbook, and own an iPad. So the choice is easy.</p><p></p><p>They're working on a port of MapTools to the iPad, but it's going to be essentially worthless to me, since last I'd heard you need to have a real computer running and acting as a server.</p><p></p><p>Right now Battle Map seems to be the best option for an iPad.</p><p></p><p>I personally have been very attracted to Battle Grounds, as it looks very nice:</p><p><a href="http://www.battlegroundsgames.com/index.html" target="_blank">Battlegrounds Home</a></p><p></p><p>Thing is, nice as it looks, I'm not sure it's offering that much greater functionality over MapTools.</p><p></p><p>One thing MapTools, Battle Grounds, and Battle Map have in common is a lack of rule-enforcement. They're electronic boards for shuffling stuff around. </p><p></p><p>On the other hand, Fantasy Grounds for example requires a game definition file (or at least it used to) and is actually offering up options based on that. It looked nice, but horribly kludgy for anything other than straight up D&D, unless you're one of those folks that loves to get really stuck in on the more geeky aspects of these things. Since I personally don't care about doing that sort of thing, I immediately bumped FG off my list and never looked back.</p><p></p><p>But FG does have a huge amount of popularity, so.... *shrug*.... depends on what you're after I suppose.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5279000, member: 43283"] I don't tend to use one, but MapTool is likely the one I'd use if I were on a full computer. I just bought "Battle Map" for my iPad: [url=http://www.razeware.com/battle-map/]Razeware | iPhone and iPad Apps for Gamers | Battle Map[/url] A bit pricey for an app (especially with the exchange rate) but it's got a fair amount of functionality. Virtual tabletops aren't of a whole lot of use to me as I don't do online rpg stuff. For portability, I don't have a laptop, refuse to get a netbook, and own an iPad. So the choice is easy. They're working on a port of MapTools to the iPad, but it's going to be essentially worthless to me, since last I'd heard you need to have a real computer running and acting as a server. Right now Battle Map seems to be the best option for an iPad. I personally have been very attracted to Battle Grounds, as it looks very nice: [url=http://www.battlegroundsgames.com/index.html]Battlegrounds Home[/url] Thing is, nice as it looks, I'm not sure it's offering that much greater functionality over MapTools. One thing MapTools, Battle Grounds, and Battle Map have in common is a lack of rule-enforcement. They're electronic boards for shuffling stuff around. On the other hand, Fantasy Grounds for example requires a game definition file (or at least it used to) and is actually offering up options based on that. It looked nice, but horribly kludgy for anything other than straight up D&D, unless you're one of those folks that loves to get really stuck in on the more geeky aspects of these things. Since I personally don't care about doing that sort of thing, I immediately bumped FG off my list and never looked back. But FG does have a huge amount of popularity, so.... *shrug*.... depends on what you're after I suppose. [/QUOTE]
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