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<blockquote data-quote="Matchstick" data-source="post: 5279389" data-attributes="member: 217"><p>We use Fantasy Grounds and have had an excellent experience with it. My impression has been that Fantasy Grounds and Maptool are the two best choices, and that they each have things they're better at than the other (though I haven't used Maptool). I like Fantasy Grounds because the licensed rulesets are embedded in the program making character sheets interactive. The quickkeys for die rolling are great and the module format and combat tracker help things to move quickly. We actually play faster over the internet than we do in person.</p><p></p><p>FG has licensed a bunch of rulesets and is working on getting more. Savage Worlds, Rolemaster (can you imagine writing that ruleset?) and Call of Cthulhu are some, and there are more in the works (GUMSHOE). They're also hoping to get a Pathfinder license.</p><p></p><p>FG is at <a href="http://www.fantasygrounds.com" target="_blank">Fantasy Grounds :: The Virtual Tabletop for Pen & Paper Roleplaying Games</a>. I'm not involved with the company in any way other than as a user.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>ENWorld poster "heruca" makes "Battlegrounds" and also has the (IMO) definitive list of VTT options on his site. Here's a link:</p><p></p><p><a href="http://www.battlegroundsgames.com/links.html#anchor6" target="_blank">Battlegrounds Links</a></p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="Matchstick, post: 5279389, member: 217"] We use Fantasy Grounds and have had an excellent experience with it. My impression has been that Fantasy Grounds and Maptool are the two best choices, and that they each have things they're better at than the other (though I haven't used Maptool). I like Fantasy Grounds because the licensed rulesets are embedded in the program making character sheets interactive. The quickkeys for die rolling are great and the module format and combat tracker help things to move quickly. We actually play faster over the internet than we do in person. FG has licensed a bunch of rulesets and is working on getting more. Savage Worlds, Rolemaster (can you imagine writing that ruleset?) and Call of Cthulhu are some, and there are more in the works (GUMSHOE). They're also hoping to get a Pathfinder license. FG is at [url=http://www.fantasygrounds.com]Fantasy Grounds :: The Virtual Tabletop for Pen & Paper Roleplaying Games[/url]. I'm not involved with the company in any way other than as a user. :) ENWorld poster "heruca" makes "Battlegrounds" and also has the (IMO) definitive list of VTT options on his site. Here's a link: [url=http://www.battlegroundsgames.com/links.html#anchor6]Battlegrounds Links[/url] Hope that helps! [/QUOTE]
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