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<blockquote data-quote="Hussar" data-source="post: 5280426" data-attributes="member: 22779"><p>I'm not talking about how expensive it is. I'm talking about how the DM is expected to pay triple what the players pay. It's not like FG is the only one doing this. It seems that every pay VTT does this - the DM's client is the full featured program and costs twice to three times as much as the "player" client.</p><p></p><p>It's completely bogus.</p><p></p><p>And the analogy to the DMG, PHB, MM is a false one. If I want to run a game, I have to buy all three books. If I don't want to run a game, I don't. But, if I want to run a game over Fantasy grounds, I have to pay three times what everyone else does. </p><p></p><p>And what do I get for this? What added value do I get, other than the ability to host the game? When I buy a Monster Manual, I gain the stats and information on hundreds of monsters. When I buy a DMG, I gain information on a number of issues related to running a game of D&D.</p><p></p><p>What added value do I get for buying the DM client?</p><p></p><p>If all clients were the same price, I'd have zero bitch. My sole gripe here is that DM's are getting the shaft. The company producing the VTT has no choice, they HAVE to create a DM's client. That's a given. They then have to go about crippling that client to make a player's client.</p><p></p><p>Why not have just one client? Oh, that's right, everyone expects the DM to pony up the cash to run the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=">:(" title="Mad >:(" data-smilie="4"data-shortname=">:(" /></p><p></p><p>And, btw, nice snide commentary that my game isn't worth 40 bucks. Hey, if you're groovy with the idea of being screwed over because you want to run a game, that's fine. Whatever floats your boat. Me, I see it as a pure money grab and completely bogus.</p><p></p><p>I'd love to see something like the next Halo release come out where you have to pay extra to be able to take videos in game. That would fly so well.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5280426, member: 22779"] I'm not talking about how expensive it is. I'm talking about how the DM is expected to pay triple what the players pay. It's not like FG is the only one doing this. It seems that every pay VTT does this - the DM's client is the full featured program and costs twice to three times as much as the "player" client. It's completely bogus. And the analogy to the DMG, PHB, MM is a false one. If I want to run a game, I have to buy all three books. If I don't want to run a game, I don't. But, if I want to run a game over Fantasy grounds, I have to pay three times what everyone else does. And what do I get for this? What added value do I get, other than the ability to host the game? When I buy a Monster Manual, I gain the stats and information on hundreds of monsters. When I buy a DMG, I gain information on a number of issues related to running a game of D&D. What added value do I get for buying the DM client? If all clients were the same price, I'd have zero bitch. My sole gripe here is that DM's are getting the shaft. The company producing the VTT has no choice, they HAVE to create a DM's client. That's a given. They then have to go about crippling that client to make a player's client. Why not have just one client? Oh, that's right, everyone expects the DM to pony up the cash to run the game. >:( And, btw, nice snide commentary that my game isn't worth 40 bucks. Hey, if you're groovy with the idea of being screwed over because you want to run a game, that's fine. Whatever floats your boat. Me, I see it as a pure money grab and completely bogus. I'd love to see something like the next Halo release come out where you have to pay extra to be able to take videos in game. That would fly so well. [/QUOTE]
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