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<blockquote data-quote="Sigurd" data-source="post: 5281018" data-attributes="member: 19412"><p>For me the appeal of Fantasy Grounds is that it is a pleasing simulation of pen and paper gaming.</p><p></p><p>From a players perspective you don't really need to know more than you would to use table top gaming. </p><p></p><p>Character Sheet holds your character</p><p>Dice are on the table: Click them with the left button of the mouse hold them over the chat window and let go. Everyone sees what you roll as a player but the DM can hide roles.</p><p>Tokens on the map: The DM shares a map with the players and the players can move their token on the map like a table top.</p><p></p><p>Any questions or interaction with the DM are just like face to face except that they are either typed (chat) or spoken online (Skype or whatever). You still want the game books and rules. The game publishers still are the source for the rules.</p><p></p><p></p><p>Simplicity and genuine simulation is the core of the way this program doesn't 'technofy' the gaming experience.</p><p></p><p>The combat tracker helps everyone by keeping things organized and automating things. The automation is generally a plus and has been implemented by people programming to make the game easier. Players and DMs don't need to know anything about the programming. Mostly it just works like Windows 'mostly works'.</p><p></p><p></p><p>For me the interface feels right and as a DM I feel like I'm hosting my players in a pleasant space. Maptools is a great product but, for me, it doesn't create the sense of a pleasant space to game in. I didn't get the same sense of focus on my player character. I appreciate the product. My crits are all personal, I thought it felt too harsh and everything was a step more effort that kept me from the game world\setting.</p><p></p><p>I play D20\Pathfinder pretty exclusively but there are player created rulesets for other games and they liked the program and the other game enough to make the ruleset. That is part of the pleasant space for me.</p><p></p><p></p><p>Thats what keeps me with FG - the pleasant space.</p></blockquote><p></p>
[QUOTE="Sigurd, post: 5281018, member: 19412"] For me the appeal of Fantasy Grounds is that it is a pleasing simulation of pen and paper gaming. From a players perspective you don't really need to know more than you would to use table top gaming. Character Sheet holds your character Dice are on the table: Click them with the left button of the mouse hold them over the chat window and let go. Everyone sees what you roll as a player but the DM can hide roles. Tokens on the map: The DM shares a map with the players and the players can move their token on the map like a table top. Any questions or interaction with the DM are just like face to face except that they are either typed (chat) or spoken online (Skype or whatever). You still want the game books and rules. The game publishers still are the source for the rules. Simplicity and genuine simulation is the core of the way this program doesn't 'technofy' the gaming experience. The combat tracker helps everyone by keeping things organized and automating things. The automation is generally a plus and has been implemented by people programming to make the game easier. Players and DMs don't need to know anything about the programming. Mostly it just works like Windows 'mostly works'. For me the interface feels right and as a DM I feel like I'm hosting my players in a pleasant space. Maptools is a great product but, for me, it doesn't create the sense of a pleasant space to game in. I didn't get the same sense of focus on my player character. I appreciate the product. My crits are all personal, I thought it felt too harsh and everything was a step more effort that kept me from the game world\setting. I play D20\Pathfinder pretty exclusively but there are player created rulesets for other games and they liked the program and the other game enough to make the ruleset. That is part of the pleasant space for me. Thats what keeps me with FG - the pleasant space. [/QUOTE]
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