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<blockquote data-quote="Rienen" data-source="post: 5281021" data-attributes="member: 84977"><p>Heh, x2 here! It was implemented so well, WotC tried to get away with claiming they did the same for their VTT. (By stealing the image and mocking it up in promo materials).</p><p></p><p>I have, admittedly, only played around with Maptools. The major differences I saw was Maptools was much better at map/battle space manipulation, and FGII was much better at Character Sheet manipulation. As my playgroup is very role-play oriented, opposed to combat oriented groups, it just worked better. I think it boils down to what fits best to your groups playstyle.</p><p></p><p>Some VTT's are better at displaying and moving tokens, some provide for a richer "sit around the table with your character sheet" experience. FGII fit my group better. FGII has gotten better at combat (the combat tracker built into several rulesets has been a god-send) and I'm told others have gotten better at handling character sheets. Your mileage may vary.</p></blockquote><p></p>
[QUOTE="Rienen, post: 5281021, member: 84977"] Heh, x2 here! It was implemented so well, WotC tried to get away with claiming they did the same for their VTT. (By stealing the image and mocking it up in promo materials). I have, admittedly, only played around with Maptools. The major differences I saw was Maptools was much better at map/battle space manipulation, and FGII was much better at Character Sheet manipulation. As my playgroup is very role-play oriented, opposed to combat oriented groups, it just worked better. I think it boils down to what fits best to your groups playstyle. Some VTT's are better at displaying and moving tokens, some provide for a richer "sit around the table with your character sheet" experience. FGII fit my group better. FGII has gotten better at combat (the combat tracker built into several rulesets has been a god-send) and I'm told others have gotten better at handling character sheets. Your mileage may vary. [/QUOTE]
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