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<blockquote data-quote="Matchstick" data-source="post: 5281039" data-attributes="member: 217"><p>Where Drahkar extols the virtues of the programming flexibility, I'm just the person that sits back and enjoys the results of the flexibility. I can't compare to Maptool, since I haven't used it.</p><p></p><p>When I started my SW adventures with FG our group was starting quite a lot from scratch. We were using FG for the first (serious) time and we were starting with a new ruleset (SW). About the only thing we had used before was Teamspeak! So much new stuff could have been a big issue, but it wasn't. </p><p></p><p>- We tested connections in FG days before the first session.</p><p>- I bought a module from Triple Ace and put it into my SW ruleset for FG.</p><p>- I created in FG pregen characters from Pinnacle and the module. Something like that is very fast, maybe ten minutes per character</p><p>- I went through and pre=created combat trackers for all the predicted combats in the module. When they arrive as part of the narrative all I need to do is drag the characters into it and share it. Very fast and easy.</p><p>- I added some pictures (cars, a mansion, a zeppelin). </p><p>- I made some maps with CC3 and DD3. I wish the module had come with some, but oh well.</p><p></p><p>No one had played with SW before, but once they chose their characters they could look at their Edges and stuff and click on them to see what they do (descriptions right out of the book). So could I if I needed to. If they needed to roll a Spirit check they just double clicked Spirit (or they could do it "manually" if that term applies) on the character sheet. Need to attack, double click the attack already on the sheet, same with damage. Wild die is automatic as well! Very cool!</p><p></p><p>The entire SW players guide is in Fantasy Grounds, providing a great reference for both myself and the players. It that guide that the character sheet links to, but the contents of the guide are not limited to what the character sheet links to, if that makes sense. They can look up combat tricks while waiting for their turn for example. The combat tracker actually deals out cards for initiative, just like in the SW rules!</p><p></p><p>I used the drawing tool to whip up a simple map when I needed to, with grid, on the fly. Maybe not as nice as Maptool, but no different than what I could have done on a battlemap <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm most definitely not an artist!</p><p></p><p>So for us FG made transitioning to online easy, because its technology worked well, and made the transition to an unfamiliar ruleset easy because of the rulesets integration into the product and automation within the product. The guys didn't have to buy the SWEX because it was all there (though it's only there when they're on my server). </p><p></p><p>There have been other cool things too, but I think it was the ease which FG allowed us to start all these things from scratch that really impressed me. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Matchstick, post: 5281039, member: 217"] Where Drahkar extols the virtues of the programming flexibility, I'm just the person that sits back and enjoys the results of the flexibility. I can't compare to Maptool, since I haven't used it. When I started my SW adventures with FG our group was starting quite a lot from scratch. We were using FG for the first (serious) time and we were starting with a new ruleset (SW). About the only thing we had used before was Teamspeak! So much new stuff could have been a big issue, but it wasn't. - We tested connections in FG days before the first session. - I bought a module from Triple Ace and put it into my SW ruleset for FG. - I created in FG pregen characters from Pinnacle and the module. Something like that is very fast, maybe ten minutes per character - I went through and pre=created combat trackers for all the predicted combats in the module. When they arrive as part of the narrative all I need to do is drag the characters into it and share it. Very fast and easy. - I added some pictures (cars, a mansion, a zeppelin). - I made some maps with CC3 and DD3. I wish the module had come with some, but oh well. No one had played with SW before, but once they chose their characters they could look at their Edges and stuff and click on them to see what they do (descriptions right out of the book). So could I if I needed to. If they needed to roll a Spirit check they just double clicked Spirit (or they could do it "manually" if that term applies) on the character sheet. Need to attack, double click the attack already on the sheet, same with damage. Wild die is automatic as well! Very cool! The entire SW players guide is in Fantasy Grounds, providing a great reference for both myself and the players. It that guide that the character sheet links to, but the contents of the guide are not limited to what the character sheet links to, if that makes sense. They can look up combat tricks while waiting for their turn for example. The combat tracker actually deals out cards for initiative, just like in the SW rules! I used the drawing tool to whip up a simple map when I needed to, with grid, on the fly. Maybe not as nice as Maptool, but no different than what I could have done on a battlemap :) I'm most definitely not an artist! So for us FG made transitioning to online easy, because its technology worked well, and made the transition to an unfamiliar ruleset easy because of the rulesets integration into the product and automation within the product. The guys didn't have to buy the SWEX because it was all there (though it's only there when they're on my server). There have been other cool things too, but I think it was the ease which FG allowed us to start all these things from scratch that really impressed me. :cool: [/QUOTE]
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