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<blockquote data-quote="Merkuri" data-source="post: 5281325" data-attributes="member: 41321"><p>Another +1 for MapTool. I have only used a couple of VTTs, and only free ones, but MapTool is all you need and it's free.</p><p></p><p>It's got the basics (share a whiteboard/table, roll dice) for those who want to keep it simple, and it's got tons of user-made frameworks for those who want something more.</p><p></p><p></p><p></p><p>As others have stated, this is not true. The most popular games have at least one framework (for some you have a bunch to choose from), and for the less popular ones you can probably find a code monkey around the forums who'd be willing to put something together for you. </p><p></p><p></p><p></p><p>It doesn't have 3D animated dice (which, while it may look cool, doesn't actually contribute to the game at all, IMO), but MapTool has many frameworks that provide character sheets for lots of systems, they recently implemented the ability to import/export maps, making it modular, and their forums are teeming with people happy to help. I'm not positive what you'd count as a Story/Map/Image/Encounter/NPC/Item database, but if MapTool doesn't have it built in then you can probably find a framework to do it.</p><p> </p><p>And MapTool costs both players and DMs exactly $0. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>One of the reasons I love MapTool is that I don't <em>have</em> to touch any macros, but I can. For the 4e game I'm in right now we're using a framework some other gamer put together, but a few months ago we were playing a Sufficiently Advanced game for which there was no pre-made framework, so I had a blast <a href="http://forums.rptools.net/viewtopic.php?f=8&t=13621&start=0" target="_blank">putting one together</a>. The macro language of MapTool could use a bit of work, but it's still pretty powerful, and if you're a programmer you'll probably enjoy using it to put the rules of whatever obscure system you use into MapTool.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 5281325, member: 41321"] Another +1 for MapTool. I have only used a couple of VTTs, and only free ones, but MapTool is all you need and it's free. It's got the basics (share a whiteboard/table, roll dice) for those who want to keep it simple, and it's got tons of user-made frameworks for those who want something more. As others have stated, this is not true. The most popular games have at least one framework (for some you have a bunch to choose from), and for the less popular ones you can probably find a code monkey around the forums who'd be willing to put something together for you. It doesn't have 3D animated dice (which, while it may look cool, doesn't actually contribute to the game at all, IMO), but MapTool has many frameworks that provide character sheets for lots of systems, they recently implemented the ability to import/export maps, making it modular, and their forums are teeming with people happy to help. I'm not positive what you'd count as a Story/Map/Image/Encounter/NPC/Item database, but if MapTool doesn't have it built in then you can probably find a framework to do it. And MapTool costs both players and DMs exactly $0. :) One of the reasons I love MapTool is that I don't [i]have[/i] to touch any macros, but I can. For the 4e game I'm in right now we're using a framework some other gamer put together, but a few months ago we were playing a Sufficiently Advanced game for which there was no pre-made framework, so I had a blast [url=http://forums.rptools.net/viewtopic.php?f=8&t=13621&start=0]putting one together[/url]. The macro language of MapTool could use a bit of work, but it's still pretty powerful, and if you're a programmer you'll probably enjoy using it to put the rules of whatever obscure system you use into MapTool. [/QUOTE]
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