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<blockquote data-quote="Merkuri" data-source="post: 5281620" data-attributes="member: 41321"><p>I don't believe WotC's game table was truly 3D either. I mean, it was shown in 3D, but I don't recall seeing any photos of minis on different levels. The bells and whistles may have been rendered in 3D, but I think under the hood the map was still flat.</p><p></p><p>There are lots of problems with rendering maps in 3D, especially if you're talking about something like multiple floors of a building. Unless you're showing it in a first-person perspective (from inside the map, essentially) you have to decide things like where to cut the map or make it transparent, where you let the camera go (if the camera's movable)... there's just a ton more processing needed for a 3D map than a 2D one.</p><p></p><p>It's also a lot harder for a user to make their own 3D map. 3D programs tend to have high learning curves. The time you'd need to create a 2D map of a building is probably a lot less than the time you'd need to create an equally detailed 3D map of the same building.</p><p></p><p></p><p></p><p>You pick up dice just as often in MapTool as you do with any other VTT, which is to say not at all. The difference is in how you see your fake dice on the computer screen, whether it's as a number or as an animated image. That part's just set dressing. IMO, the number you get from the roll (and how random it is) matters more than how it's shown to me.</p><p></p><p>Oh, and by the way, there are macros in MapTool that will show you an image of your die with the right number showing after you make a roll. It's not animated, but it does prove that you can use MapTool to show you dice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Merkuri, post: 5281620, member: 41321"] I don't believe WotC's game table was truly 3D either. I mean, it was shown in 3D, but I don't recall seeing any photos of minis on different levels. The bells and whistles may have been rendered in 3D, but I think under the hood the map was still flat. There are lots of problems with rendering maps in 3D, especially if you're talking about something like multiple floors of a building. Unless you're showing it in a first-person perspective (from inside the map, essentially) you have to decide things like where to cut the map or make it transparent, where you let the camera go (if the camera's movable)... there's just a ton more processing needed for a 3D map than a 2D one. It's also a lot harder for a user to make their own 3D map. 3D programs tend to have high learning curves. The time you'd need to create a 2D map of a building is probably a lot less than the time you'd need to create an equally detailed 3D map of the same building. You pick up dice just as often in MapTool as you do with any other VTT, which is to say not at all. The difference is in how you see your fake dice on the computer screen, whether it's as a number or as an animated image. That part's just set dressing. IMO, the number you get from the roll (and how random it is) matters more than how it's shown to me. Oh, and by the way, there are macros in MapTool that will show you an image of your die with the right number showing after you make a roll. It's not animated, but it does prove that you can use MapTool to show you dice. :) [/QUOTE]
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