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<blockquote data-quote="Merkuri" data-source="post: 5281735" data-attributes="member: 41321"><p>Was NWN1 true 3D, though? Do you ever remember bad guys being on a different elevation than your party?</p><p></p><p>Just because the set is 3D doesn't mean the map is true 3D. And if everyone is going to be on the same elevation anyway I'd actually <em>prefer </em>it to be in 2D so my imagination can take over.</p><p></p><p>When the tokens for everyone's PCs are static 2D images (or even posed unmoving 3D sculptures) on a sketched 2D map it's easy for you to imagine the battle scene with characters parrying and dodging and leaping all over the map. But when the depictions of the characters move and make the same attack animation over and over again it gets hard to imagine them doing anything else differently. There comes a point where if the images look too real they drown out your imagination, which could have done a much better job of rendering the scene than the computer is doing.</p><p></p><p>In that sense, to simulate a PnP RPG I would actually prefer a flat 2D map with 2D image tokens like MapTool, over a 3D animated world like Neverwinter Nights. The only time I might want a 3D map is if I were trying to simulate characters being on different elevations.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 5281735, member: 41321"] Was NWN1 true 3D, though? Do you ever remember bad guys being on a different elevation than your party? Just because the set is 3D doesn't mean the map is true 3D. And if everyone is going to be on the same elevation anyway I'd actually [I]prefer [/I]it to be in 2D so my imagination can take over. When the tokens for everyone's PCs are static 2D images (or even posed unmoving 3D sculptures) on a sketched 2D map it's easy for you to imagine the battle scene with characters parrying and dodging and leaping all over the map. But when the depictions of the characters move and make the same attack animation over and over again it gets hard to imagine them doing anything else differently. There comes a point where if the images look too real they drown out your imagination, which could have done a much better job of rendering the scene than the computer is doing. In that sense, to simulate a PnP RPG I would actually prefer a flat 2D map with 2D image tokens like MapTool, over a 3D animated world like Neverwinter Nights. The only time I might want a 3D map is if I were trying to simulate characters being on different elevations. [/QUOTE]
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