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<blockquote data-quote="DNH" data-source="post: 5464480" data-attributes="member: 63615"><p>We have used a few of these over the years but we currently use MapTool for our Pathfinder games and Fantasy Grounds 2 for our 4e ones.</p><p></p><p>MapTool is free and has a number of cool features, not the least of which is the very good lighting system. You can also edit properties and write macros (or get them from the community) which can handle most aspects of your game mechanics. I don't know how well this works for 4e because ...</p><p></p><p>Fantasy Grounds 2 is an excellent application for running virtual rpgs. It looks great (the actual 3D dice is a big selling point for most people) and works well and with a fully-featured 4e ruleset included "in the box", you are good to go from the off. The application itself is "rules-agnostic" insofar as any ruleset can be written for use with it (a bit like kLoOge.WerKs). There are some community and commercial ones available, such as Savage Worlds, BRP, C&C and others. The community is a vibrant one, with a number of members who are constantly improving and extending the software. There is a sort of "companion" application (Tenian's 4e Parser) which allows you to generate FG2-viable content from your books or directly from the DDI Compendium (with an active subscription, of course). Use this content to prepare encounters and maps (use any image as a map or draw your own quick and dirty ones in-game) and tokens and you will have everything to hand when you come to your game session. The FG2 4e ruleset is also clever enough to handle effects, parsing them appropriately from the statblock and applying them correctly (in most cases, anyway). All told, it is an excellent package which I have used for a couple of years now and am just preparing my new campaign. It's gonna be good.</p></blockquote><p></p>
[QUOTE="DNH, post: 5464480, member: 63615"] We have used a few of these over the years but we currently use MapTool for our Pathfinder games and Fantasy Grounds 2 for our 4e ones. MapTool is free and has a number of cool features, not the least of which is the very good lighting system. You can also edit properties and write macros (or get them from the community) which can handle most aspects of your game mechanics. I don't know how well this works for 4e because ... Fantasy Grounds 2 is an excellent application for running virtual rpgs. It looks great (the actual 3D dice is a big selling point for most people) and works well and with a fully-featured 4e ruleset included "in the box", you are good to go from the off. The application itself is "rules-agnostic" insofar as any ruleset can be written for use with it (a bit like kLoOge.WerKs). There are some community and commercial ones available, such as Savage Worlds, BRP, C&C and others. The community is a vibrant one, with a number of members who are constantly improving and extending the software. There is a sort of "companion" application (Tenian's 4e Parser) which allows you to generate FG2-viable content from your books or directly from the DDI Compendium (with an active subscription, of course). Use this content to prepare encounters and maps (use any image as a map or draw your own quick and dirty ones in-game) and tokens and you will have everything to hand when you come to your game session. The FG2 4e ruleset is also clever enough to handle effects, parsing them appropriately from the statblock and applying them correctly (in most cases, anyway). All told, it is an excellent package which I have used for a couple of years now and am just preparing my new campaign. It's gonna be good. [/QUOTE]
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