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*TTRPGs General
virtue/vice to increase roleplay
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<blockquote data-quote="direcow" data-source="post: 2526511" data-attributes="member: 29473"><p>I picked up the latest edition of the World of Darkness rules last year at GenCon and although I have yet to play, I was intrigued by the system of virtues and vices. Essentially a character has to pick one virtue and one vice and they get bonuses when they act in accordance with those virtues and vices. I was wondering if anyone has used a similar system for DnD to encourage roleplaying. I'm trying to come up with some concrete ways to increase roleplaying in my group and thought such a system might work. I was thinking of maybe having a list of virtues and vices and requiring each character to choose one of each. Anytime they take an action that is in accordance with either they could get an action point that could be spent to reroll or bump up a roll. So if a character had the virtue of "self sacrifice" and he did something that put him in imminent peril so as to save another party member, he would get an action point. What are other people's thoughts on this?</p></blockquote><p></p>
[QUOTE="direcow, post: 2526511, member: 29473"] I picked up the latest edition of the World of Darkness rules last year at GenCon and although I have yet to play, I was intrigued by the system of virtues and vices. Essentially a character has to pick one virtue and one vice and they get bonuses when they act in accordance with those virtues and vices. I was wondering if anyone has used a similar system for DnD to encourage roleplaying. I'm trying to come up with some concrete ways to increase roleplaying in my group and thought such a system might work. I was thinking of maybe having a list of virtues and vices and requiring each character to choose one of each. Anytime they take an action that is in accordance with either they could get an action point that could be spent to reroll or bump up a roll. So if a character had the virtue of "self sacrifice" and he did something that put him in imminent peril so as to save another party member, he would get an action point. What are other people's thoughts on this? [/QUOTE]
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