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Virtuous Paladin, Divine Power Excerpt
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<blockquote data-quote="SpydersWebbing" data-source="post: 4854368" data-attributes="member: 56378"><p>Two pages of comments, and how many are actually about the article? </p><p> </p><p>Few.</p><p> </p><p>I think I'll actually comment on the powers presented here.</p><p> </p><p>Virture's Touch is OK. It's not as all around useful as Lay on Hands, but could still have it's uses. </p><p> </p><p>Majestic Halo is pretty nice, actually. I'm definitely in favor of a power that auto-marks with what sounds like Divine Challenge, so that way I don't have to waste actions on it. It also sounds like I can Challenge-and-Forget with this power, because it never stops working. </p><p> </p><p>Failure is No Option sounds like something I'd use against a Controller-type creature to get a few attacks in before they start moving my group around again. I like the idea, and find this power preferable to a lot of things already in the paladin class.</p><p> </p><p>Name of Awe. This power just rocks, and that's all there is to it. </p><p> </p><p>If these are just a few examples of the powers present in Divine Power, count me in! </p><p> </p><p>As for the convo at hand.... I think Wizards intended something of a split stat affair, (one stat at 16 the other at 18), but nothing where it was dead even. One or the other is appropriate, and I think we'll finally get the class to being barely playable as of this source book.</p><p> </p><p>Then again, I like what they did to the Warlock class as well.</p></blockquote><p></p>
[QUOTE="SpydersWebbing, post: 4854368, member: 56378"] Two pages of comments, and how many are actually about the article? Few. I think I'll actually comment on the powers presented here. Virture's Touch is OK. It's not as all around useful as Lay on Hands, but could still have it's uses. Majestic Halo is pretty nice, actually. I'm definitely in favor of a power that auto-marks with what sounds like Divine Challenge, so that way I don't have to waste actions on it. It also sounds like I can Challenge-and-Forget with this power, because it never stops working. Failure is No Option sounds like something I'd use against a Controller-type creature to get a few attacks in before they start moving my group around again. I like the idea, and find this power preferable to a lot of things already in the paladin class. Name of Awe. This power just rocks, and that's all there is to it. If these are just a few examples of the powers present in Divine Power, count me in! As for the convo at hand.... I think Wizards intended something of a split stat affair, (one stat at 16 the other at 18), but nothing where it was dead even. One or the other is appropriate, and I think we'll finally get the class to being barely playable as of this source book. Then again, I like what they did to the Warlock class as well. [/QUOTE]
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