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Virtuous quests to test paladins
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<blockquote data-quote="rounser" data-source="post: 1507751" data-attributes="member: 1106"><p>I'm looking for suggestions on adventure ideas that serve to test the moral fibre of a paladin.</p><p></p><p>As examples, the computer games Ultima IV: Quest of the Avatar and the gold box D&D game Champions of Krynn both feature quests which test virtue, and they did much to enrich the atmosphere and depth of each game.</p><p></p><p>In Ultima IV, the main character is required to behave virtuously in the world in order to successfully pray at each of the shrines (each of which represents a virtue such as honesty, valor, sacrifice, humility etc.) in order to eventually complete the game.</p><p></p><p>In Champions of Krynn, a Knight of Solamnia PC is tested in a dungeon tomb for bravery, lack of greed and selflessness.</p><p></p><p>In both cases, the tests were set up specifically for the purpose of testing a champion, as opposed to random moral dilemmas which the real world can present, so this is the sort of thing I have in mind. i.e. Suggestions on the hoops a true paladin might to need to jump through to live up to his alignment and code on such test quests, and the rewards, sacrifices or consequences which are appropriate for success...and....what entities or organisations might want to test champions in this way.</p></blockquote><p></p>
[QUOTE="rounser, post: 1507751, member: 1106"] I'm looking for suggestions on adventure ideas that serve to test the moral fibre of a paladin. As examples, the computer games Ultima IV: Quest of the Avatar and the gold box D&D game Champions of Krynn both feature quests which test virtue, and they did much to enrich the atmosphere and depth of each game. In Ultima IV, the main character is required to behave virtuously in the world in order to successfully pray at each of the shrines (each of which represents a virtue such as honesty, valor, sacrifice, humility etc.) in order to eventually complete the game. In Champions of Krynn, a Knight of Solamnia PC is tested in a dungeon tomb for bravery, lack of greed and selflessness. In both cases, the tests were set up specifically for the purpose of testing a champion, as opposed to random moral dilemmas which the real world can present, so this is the sort of thing I have in mind. i.e. Suggestions on the hoops a true paladin might to need to jump through to live up to his alignment and code on such test quests, and the rewards, sacrifices or consequences which are appropriate for success...and....what entities or organisations might want to test champions in this way. [/QUOTE]
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