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General Tabletop Discussion
*Dungeons & Dragons
Vision and Distance: Noticing the Concealed and the Unconcealed
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<blockquote data-quote="Xeviat" data-source="post: 7092988" data-attributes="member: 57494"><p>Hi everyone. One thing 3E had that I've missed since then were range increments. Sure, ranged weapons have a "short range" and a "long range", but we don't have anything like that on vision anymore. 3E had a rule that stated "Spot/Listen checks suffer a -1 penalty for every 10 ft distance". While this calculation doesn't seem accurate (more on that later), it gives us a place to start for determining how far away something needs to be before we can't see or hear it. Sort of. "Dude standing in an open field" didn't really have a Spot DC, IIRC. But making them wouldn't be too difficult.</p><p></p><p>So, barring obstructions, how far away would something need to be before you can't notice it? What about before you can't notice details about it? In researching for this, I found that 2 miles is about the limit for being able to notice a human-sized object as an object and not just a point of light (beyond that distance, for instance, headlights on a car just look like 1 point, but closer you can see them as two lights). This is 1 arc second. We actually perceive Venus to be an object and not a point of light because it's about this size (again, based on the articles I read for this).</p><p></p><p>When an object is twice as far away as another object of the same size, it appears half the size. Mutants and Masterminds has a "Ranks and Measures" table that utilizes this type of scaling, though they fudge it so it looks nicer (1, 2, 5, 10, 25, 50, 100 ...). Something like that in D&D5 might be too complicated, but, some basic DCs and a point at which you start taking disadvantage on Perception checks wouldn't be out of the question.</p><p></p><p>Do you have any thoughts on this? I know I'm just in the spitballing phase here, but I wanted to share my thoughts. Do you think 5E should have some type of visual distance range? The Eagle Totem Barbarian already doubles a nonexistent distance range ...</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7092988, member: 57494"] Hi everyone. One thing 3E had that I've missed since then were range increments. Sure, ranged weapons have a "short range" and a "long range", but we don't have anything like that on vision anymore. 3E had a rule that stated "Spot/Listen checks suffer a -1 penalty for every 10 ft distance". While this calculation doesn't seem accurate (more on that later), it gives us a place to start for determining how far away something needs to be before we can't see or hear it. Sort of. "Dude standing in an open field" didn't really have a Spot DC, IIRC. But making them wouldn't be too difficult. So, barring obstructions, how far away would something need to be before you can't notice it? What about before you can't notice details about it? In researching for this, I found that 2 miles is about the limit for being able to notice a human-sized object as an object and not just a point of light (beyond that distance, for instance, headlights on a car just look like 1 point, but closer you can see them as two lights). This is 1 arc second. We actually perceive Venus to be an object and not a point of light because it's about this size (again, based on the articles I read for this). When an object is twice as far away as another object of the same size, it appears half the size. Mutants and Masterminds has a "Ranks and Measures" table that utilizes this type of scaling, though they fudge it so it looks nicer (1, 2, 5, 10, 25, 50, 100 ...). Something like that in D&D5 might be too complicated, but, some basic DCs and a point at which you start taking disadvantage on Perception checks wouldn't be out of the question. Do you have any thoughts on this? I know I'm just in the spitballing phase here, but I wanted to share my thoughts. Do you think 5E should have some type of visual distance range? The Eagle Totem Barbarian already doubles a nonexistent distance range ... [/QUOTE]
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