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General Tabletop Discussion
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Vision and Light Question
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<blockquote data-quote="Syrsuro" data-source="post: 4443423" data-attributes="member: 58162"><p>First: I think sunrods either need to have a far smaller radius or be far more expensive (or both and exist in two versions). That falls into the "what were they thinking?" category.</p><p> </p><p>Second: I have ruled that outside of the radius of any light source is a second circle of light the next brightness down. I.e. if a torch illuminates out to 5 squares of bright light, it also illuminates some larger circle of dim light. There is no rule in the book which says either that there is total darkness outside of that circle (although I saw DMs make that ruling at GenCon) or that there is dim light as I have ruled. Additionally, some RPGA modules specify torch lighting in some areas with dim lighting beyond the reach of those torches, without attributing that dim lighting to any specific source.</p><p> </p><p>But I think it just makes sense. On the other hand, I don't think that the radius of that light source should necessarily be dependant upon the radius of the sunrod. Rather, it should extend for some fixed distance beyond the the limits of 'bright light'. I'm still considerng what that radius should be but at present am going with an additional circle of 5 squares.</p><p> </p><p>Which raises the second point: If Dim light is as Bright light to a character with low light vision, than there should be a dimmer light that is dim light to one with low light vision and darkness to one without. Thus I would consider any underground region with line of sight to a light source (perhaps with a max. distance) to be dim lighting to one with low light vision, even if that light source is too distant to provide illumination to one with normal sight.</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4443423, member: 58162"] First: I think sunrods either need to have a far smaller radius or be far more expensive (or both and exist in two versions). That falls into the "what were they thinking?" category. Second: I have ruled that outside of the radius of any light source is a second circle of light the next brightness down. I.e. if a torch illuminates out to 5 squares of bright light, it also illuminates some larger circle of dim light. There is no rule in the book which says either that there is total darkness outside of that circle (although I saw DMs make that ruling at GenCon) or that there is dim light as I have ruled. Additionally, some RPGA modules specify torch lighting in some areas with dim lighting beyond the reach of those torches, without attributing that dim lighting to any specific source. But I think it just makes sense. On the other hand, I don't think that the radius of that light source should necessarily be dependant upon the radius of the sunrod. Rather, it should extend for some fixed distance beyond the the limits of 'bright light'. I'm still considerng what that radius should be but at present am going with an additional circle of 5 squares. Which raises the second point: If Dim light is as Bright light to a character with low light vision, than there should be a dimmer light that is dim light to one with low light vision and darkness to one without. Thus I would consider any underground region with line of sight to a light source (perhaps with a max. distance) to be dim lighting to one with low light vision, even if that light source is too distant to provide illumination to one with normal sight. Carl [/QUOTE]
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Vision and Light Question
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