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Vision for your campaign 10 years from now?
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<blockquote data-quote="James Heard" data-source="post: 2451321" data-attributes="member: 7280"><p>1. Models: Rather than complain in a wishy washy fashion about a lack of female gamers, I'd just like to have more fashion models playing in my game. Ten or twelve in some rotation for two weekend games should be sufficient.</p><p></p><p>2. Location: Sunny Florida is ok, but I really need to get my game back to Hawai'i. A large horse ranch with small monthly payments and a large fenced in area to play my games with the models would be nice - but I'm willing to relocate out of the country as well. I hear Tahiti is nice.</p><p></p><p>3. Designers: I'm already on speaking terms with a few game designers that I don't find offensive. Those guys, probably induced by the ample floorspace, excellent weather, and models, should pretty much finalize my replacement of my current players with better ones.</p><p></p><p>4. New Dice: I don't really need new dice, but I need a toadie to roll them for me, keep tract of spreadsheets and carry books, give massages and unnecessary praise, and get me refreshments when I'm running a game. I've tried children and they don't possess the needed discipline, so I'm thinking that another model might work, one that doesn't roleplay I guess. I understand that they can make dice out of anything these days though, so I'd probably need some new ones to match the models and the ranch made out of something semi-precious and registered so that my toadie-model can't run off with them.</p><p></p><p>5. Time: I think this goes without saying that I already possess a lot of this, but it's not anything that everyone can't use a lot more of. Once I've got my ideal group together in the ideal location though, I'll probably need some more models to do temp work on my campaign so I don't stress out over the high standards my game designer/model players will expect from me. </p><p></p><p>6. Improved Game Table Layout: I've long been convinced that my usual gaming tables are less than satisfactory, and that the inferior layout has a lot to do with my player's difficulties in suspension of disbelief. To that end I'd probably say that what I need to handle that is a Shakespearian acting troupe of some sort to add vermissilitude to my kobolds, along with some sort of deal with ILM or Weta. After watching Farscape I'm just not comfortable with the idea of the models being around that much leather if I brought in Henson Studios.</p><p></p><p>7. Profit: As in any endeavor, improvements cost money. For this ultimate gaming experience I expect my beautiful and noted players to be paying me a pretty penny. After all, I might want to run a Traveller game in the future as well and gods know what building a working starship might actually cost or how hard it will be in the future to hire extraterrestials for massages.</p></blockquote><p></p>
[QUOTE="James Heard, post: 2451321, member: 7280"] 1. Models: Rather than complain in a wishy washy fashion about a lack of female gamers, I'd just like to have more fashion models playing in my game. Ten or twelve in some rotation for two weekend games should be sufficient. 2. Location: Sunny Florida is ok, but I really need to get my game back to Hawai'i. A large horse ranch with small monthly payments and a large fenced in area to play my games with the models would be nice - but I'm willing to relocate out of the country as well. I hear Tahiti is nice. 3. Designers: I'm already on speaking terms with a few game designers that I don't find offensive. Those guys, probably induced by the ample floorspace, excellent weather, and models, should pretty much finalize my replacement of my current players with better ones. 4. New Dice: I don't really need new dice, but I need a toadie to roll them for me, keep tract of spreadsheets and carry books, give massages and unnecessary praise, and get me refreshments when I'm running a game. I've tried children and they don't possess the needed discipline, so I'm thinking that another model might work, one that doesn't roleplay I guess. I understand that they can make dice out of anything these days though, so I'd probably need some new ones to match the models and the ranch made out of something semi-precious and registered so that my toadie-model can't run off with them. 5. Time: I think this goes without saying that I already possess a lot of this, but it's not anything that everyone can't use a lot more of. Once I've got my ideal group together in the ideal location though, I'll probably need some more models to do temp work on my campaign so I don't stress out over the high standards my game designer/model players will expect from me. 6. Improved Game Table Layout: I've long been convinced that my usual gaming tables are less than satisfactory, and that the inferior layout has a lot to do with my player's difficulties in suspension of disbelief. To that end I'd probably say that what I need to handle that is a Shakespearian acting troupe of some sort to add vermissilitude to my kobolds, along with some sort of deal with ILM or Weta. After watching Farscape I'm just not comfortable with the idea of the models being around that much leather if I brought in Henson Studios. 7. Profit: As in any endeavor, improvements cost money. For this ultimate gaming experience I expect my beautiful and noted players to be paying me a pretty penny. After all, I might want to run a Traveller game in the future as well and gods know what building a working starship might actually cost or how hard it will be in the future to hire extraterrestials for massages. [/QUOTE]
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