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Vision, light and ambush
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<blockquote data-quote="Oofta" data-source="post: 8047093" data-attributes="member: 6801845"><p>For better or worse, the rules on stealth and hiding are left vague on purpose so that the DM can do what makes sense to them. In other words, don't expect a consensus.</p><p></p><p>Because right off the bat, I disagree with the other posters. Don't worry, it's not the first time and it certainly won't be the last.</p><p></p><p>With that out of the way, anybody running around with a torch is going to be from very far away. Like a literal mile away if there's nothing obscuring the light. There's nothing in the books about it, just common sense.</p><p></p><p>Okay on to the rules from chapter 7 of the PHB.</p><p style="margin-left: 20px"><strong>HIDING</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>The DM decides </strong>when circumstances are appropriate for hiding. When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You can't hide from a creature that <strong>can see you clearly</strong>, and you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always try to hide. Signs of its passage might still be noticed, and it does have to stay quiet.</p><p></p><p>Also from the PHB chapter 8 on Vision and Lighting</p><p style="margin-left: 20px">A given area might be lightly or heavily obscured. In a <strong>lightly obscured</strong> area, such as <strong>dim light</strong>, patchy fog, or moderate foliage,<strong> creatures have disadvantage on Wisdom (<a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception" target="_blank">Perception</a>) checks that rely on sight. </strong></p><p></p><p>So I highlighted a couple of key things there, "The DM decides" and "can see you clearly". We know that dim light is considered lightly obscured. You need to decide if that means the kobold could be clearly seen. Yeah, I know it's kind of a cop out, but it really depends on the kind of game you want to run.</p><p></p><p>So if you want to be on the conservative side stay outside of the edge of the light. You have disadvantage with your sling but that will be countered by the advantage of being an unseen attacker. Again, whether the kobold gives away their position is up to you, I'd give the PCs general direction. So depending on how much range the kobold has, I'd consider pegging them from a distance and then retreating. Rinse and repeat. Just be careful to not make it too frustrating - but you know your group and I don't.</p><p></p><p>Oh, and I wouldn't require a stealth check for the kobolds in the darkness unless they're being noisy. Again, opinions will vary and I'm sure I'll be told I'm wrong.</p><p></p><p>So what about sneaking in dim light? Personally I'd consider allowing it. Probably with disadvantage, but the PC's passive perception is also at disadvantage so -5. Once they attack (with advantage if hidden) I'd say they've revealed themselves. </p><p></p><p>So there you have it, how I'd run it. Run it the way you think will be reasonably fair, try to be consistent and remember the goals is to have fun. There are going to be a lot of situations where you just have to decide how you're going to run things.</p><p></p><p>Good luck and have fun!</p></blockquote><p></p>
[QUOTE="Oofta, post: 8047093, member: 6801845"] For better or worse, the rules on stealth and hiding are left vague on purpose so that the DM can do what makes sense to them. In other words, don't expect a consensus. Because right off the bat, I disagree with the other posters. Don't worry, it's not the first time and it certainly won't be the last. With that out of the way, anybody running around with a torch is going to be from very far away. Like a literal mile away if there's nothing obscuring the light. There's nothing in the books about it, just common sense. Okay on to the rules from chapter 7 of the PHB. [INDENT][B]HIDING[/B][/INDENT] [INDENT][/INDENT] [INDENT][B]The DM decides [/B]when circumstances are appropriate for hiding. When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.[/INDENT] [INDENT][/INDENT] [INDENT]You can't hide from a creature that [B]can see you clearly[/B], and you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always try to hide. Signs of its passage might still be noticed, and it does have to stay quiet.[/INDENT] Also from the PHB chapter 8 on Vision and Lighting [INDENT]A given area might be lightly or heavily obscured. In a [B]lightly obscured[/B] area, such as [B]dim light[/B], patchy fog, or moderate foliage,[B] creatures have disadvantage on Wisdom ([URL='https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception']Perception[/URL]) checks that rely on sight. [/B][/INDENT] So I highlighted a couple of key things there, "The DM decides" and "can see you clearly". We know that dim light is considered lightly obscured. You need to decide if that means the kobold could be clearly seen. Yeah, I know it's kind of a cop out, but it really depends on the kind of game you want to run. So if you want to be on the conservative side stay outside of the edge of the light. You have disadvantage with your sling but that will be countered by the advantage of being an unseen attacker. Again, whether the kobold gives away their position is up to you, I'd give the PCs general direction. So depending on how much range the kobold has, I'd consider pegging them from a distance and then retreating. Rinse and repeat. Just be careful to not make it too frustrating - but you know your group and I don't. Oh, and I wouldn't require a stealth check for the kobolds in the darkness unless they're being noisy. Again, opinions will vary and I'm sure I'll be told I'm wrong. So what about sneaking in dim light? Personally I'd consider allowing it. Probably with disadvantage, but the PC's passive perception is also at disadvantage so -5. Once they attack (with advantage if hidden) I'd say they've revealed themselves. So there you have it, how I'd run it. Run it the way you think will be reasonably fair, try to be consistent and remember the goals is to have fun. There are going to be a lot of situations where you just have to decide how you're going to run things. Good luck and have fun! [/QUOTE]
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