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Vision Quest... what's in yours?
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<blockquote data-quote="Turanil" data-source="post: 1733933" data-attributes="member: 9646"><p>After having read many books on some Native Americans, I would make a RPG vision quest as follows. However, I want to first precise something: this is a rpg suggestion, certainly NOT a description of Native American religion.</p><p></p><p>1) When faced with a very important problem for which he has no idea about what to do, one may opt to go for a Vision Quest. However, in doing so he will ask the Spirits / Deities. Hence, a Vision Quest is not undertaken lightly, and never for trivial purposes. One undertakes a Vision Quest whenever he chooses to, but only when very important matters are involved. That is, you don't undertake a Vision Quest to know where you lost your +1 sword, but you could if you were to multiclass but don't know if you should better become a Druid or a Ranger for example (because choosing a new class normally involves your life, and its possible impact on others). Some people have only undertaken a Vision Quest once or twice in their life, others as much as a dozen times in their lifetime. </p><p></p><p>2) Normally it involves the help and guidance of (in this case) a Druid. One may not undertake a Vision Quest alone. The Druid prepares a ceremony in which the character will be purified (could be a "sweat lodge"), and which may involve the relatives / friends of the character.</p><p></p><p>3) Once the ritual finished and the character "blessed" by the Druid, he goes alone, in a sacred wilderness place, where he prepares a place to remain awake, without drinking and eating for four days. Sometimes he dig a hole in the earth where he will remain, but you could invent other methods, such as hanging from a tree over a pond for all that time (remember about Odin?). During this time he is totally alone. He can only pray, and ask his question all the time.</p><p></p><p>4) Result: Three things may happen, usually at the end of the four days. In some cases, nothing at all happens. In rarer cases, the Spirits /Deities are angry at the character and will punish him in some ways. However, if the character is worthy, and his question really important, the Spirits / Deities will come in person to the character to give him advice. Treat this as a Commune or Legend Lore spell at the very least.</p><p></p><p>Note that for enduring the four days in prayer, awake, without drink and food, may require some Fortitude or Will saves.</p></blockquote><p></p>
[QUOTE="Turanil, post: 1733933, member: 9646"] After having read many books on some Native Americans, I would make a RPG vision quest as follows. However, I want to first precise something: this is a rpg suggestion, certainly NOT a description of Native American religion. 1) When faced with a very important problem for which he has no idea about what to do, one may opt to go for a Vision Quest. However, in doing so he will ask the Spirits / Deities. Hence, a Vision Quest is not undertaken lightly, and never for trivial purposes. One undertakes a Vision Quest whenever he chooses to, but only when very important matters are involved. That is, you don't undertake a Vision Quest to know where you lost your +1 sword, but you could if you were to multiclass but don't know if you should better become a Druid or a Ranger for example (because choosing a new class normally involves your life, and its possible impact on others). Some people have only undertaken a Vision Quest once or twice in their life, others as much as a dozen times in their lifetime. 2) Normally it involves the help and guidance of (in this case) a Druid. One may not undertake a Vision Quest alone. The Druid prepares a ceremony in which the character will be purified (could be a "sweat lodge"), and which may involve the relatives / friends of the character. 3) Once the ritual finished and the character "blessed" by the Druid, he goes alone, in a sacred wilderness place, where he prepares a place to remain awake, without drinking and eating for four days. Sometimes he dig a hole in the earth where he will remain, but you could invent other methods, such as hanging from a tree over a pond for all that time (remember about Odin?). During this time he is totally alone. He can only pray, and ask his question all the time. 4) Result: Three things may happen, usually at the end of the four days. In some cases, nothing at all happens. In rarer cases, the Spirits /Deities are angry at the character and will punish him in some ways. However, if the character is worthy, and his question really important, the Spirits / Deities will come in person to the character to give him advice. Treat this as a Commune or Legend Lore spell at the very least. Note that for enduring the four days in prayer, awake, without drink and food, may require some Fortitude or Will saves. [/QUOTE]
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