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Visions from a Deity
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<blockquote data-quote="Kinak" data-source="post: 6082557" data-attributes="member: 6694112"><p>I tend to make dreams like this completely non-interactive. They're being sent a message and it's up to them how to handle it, but you don't get to interrupt your god and ask questions.</p><p></p><p>But, as far as how to frame it so it's not just darkness, I'd stick with a before and after theme.</p><p></p><p>The paladin sees a great city that could only be Heironeous's city in the heavens, then sees dark mists consume it and obscure it from view. He sees the high temple of Heironeous, then sees it in ruins, forgotten and neglected. He sees Heironeous's symbol flash out in the darkness, then fade. The sun dims, becoming blood red, then black. The stars shine, then wink out one by one, each echoing the symbol of a god. In the world below, blossoming trees turn to withered husks and the oceans freeze in endless night.</p><p></p><p>I'd include something about the threat in the very first image. Foreshadow the big threat by having it be the thing sealing off Heironeous's domain. Giant dragon, Aboleths, Cthulhu, whatever they're going to have to defeat to set things right.</p><p></p><p>I'd keep the skill checks and mechanics largely out of the initial revelation. If they ask around, make it entirely plain (no skill check required) that things are going terribly wrong and the gods aren't responding to prayers as they usually do.</p><p></p><p>If the players go off on the wrong track, you can also have them run into the followers of other gods (possibly even enemy gods). Just because you're the god of undeath or whatever doesn't mean you're not going to warn your minions when things go bad.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6082557, member: 6694112"] I tend to make dreams like this completely non-interactive. They're being sent a message and it's up to them how to handle it, but you don't get to interrupt your god and ask questions. But, as far as how to frame it so it's not just darkness, I'd stick with a before and after theme. The paladin sees a great city that could only be Heironeous's city in the heavens, then sees dark mists consume it and obscure it from view. He sees the high temple of Heironeous, then sees it in ruins, forgotten and neglected. He sees Heironeous's symbol flash out in the darkness, then fade. The sun dims, becoming blood red, then black. The stars shine, then wink out one by one, each echoing the symbol of a god. In the world below, blossoming trees turn to withered husks and the oceans freeze in endless night. I'd include something about the threat in the very first image. Foreshadow the big threat by having it be the thing sealing off Heironeous's domain. Giant dragon, Aboleths, Cthulhu, whatever they're going to have to defeat to set things right. I'd keep the skill checks and mechanics largely out of the initial revelation. If they ask around, make it entirely plain (no skill check required) that things are going terribly wrong and the gods aren't responding to prayers as they usually do. If the players go off on the wrong track, you can also have them run into the followers of other gods (possibly even enemy gods). Just because you're the god of undeath or whatever doesn't mean you're not going to warn your minions when things go bad. Cheers! Kinak [/QUOTE]
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