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Visions of Avarice trivializes melee encounters?
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<blockquote data-quote="KarinsDad" data-source="post: 4810059" data-attributes="member: 2011"><p>I haven't used it, but there are ways to water it down a little.</p><p></p><p>For one, have some creatures with ranged attacks in all of your difficult encounters (i.e. the encounters where the PC Wizard would use a Daily). The immobilize will not adversely affect them too much. If melee PCs come into attack them, then they are not as harmed by the effect since they can melee back.</p><p></p><p>Also, target the Wizard with conditions. A Daze will force the Wizard to either give up the illusion, or use a Minor Action to maintain it, hence, giving foes a chance to escape. Stunning the Wizard is perfect, but most monsters do not stun.</p><p></p><p>Finally, many of the creatures that escape (and even the ones that do not escape, but have ranged attacks) should focus their attacks on the Wizard. An unconscious Wizard cannot sustain this power.</p><p></p><p></p><p>I really dislike this power, not because of how potent it is. I dislike it because it's illogical. A foe gets immobilized because it wants to seize treasure. WT? If the foe is so enamored by treasure, it shouldn't get any actions, not be immobilized. And how about Oozes? Why would they be enamored by treasure? The power is just badly designed all around IMO.</p><p></p><p>WotC really horked up illusions in 4E. A high percentage of the Illusion spells are nonsensical or are too potent or have easy ways to overcome or whatever. It's like they put the Apprentice Designer on Illusions and didn't check his work.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4810059, member: 2011"] I haven't used it, but there are ways to water it down a little. For one, have some creatures with ranged attacks in all of your difficult encounters (i.e. the encounters where the PC Wizard would use a Daily). The immobilize will not adversely affect them too much. If melee PCs come into attack them, then they are not as harmed by the effect since they can melee back. Also, target the Wizard with conditions. A Daze will force the Wizard to either give up the illusion, or use a Minor Action to maintain it, hence, giving foes a chance to escape. Stunning the Wizard is perfect, but most monsters do not stun. Finally, many of the creatures that escape (and even the ones that do not escape, but have ranged attacks) should focus their attacks on the Wizard. An unconscious Wizard cannot sustain this power. I really dislike this power, not because of how potent it is. I dislike it because it's illogical. A foe gets immobilized because it wants to seize treasure. WT? If the foe is so enamored by treasure, it shouldn't get any actions, not be immobilized. And how about Oozes? Why would they be enamored by treasure? The power is just badly designed all around IMO. WotC really horked up illusions in 4E. A high percentage of the Illusion spells are nonsensical or are too potent or have easy ways to overcome or whatever. It's like they put the Apprentice Designer on Illusions and didn't check his work. [/QUOTE]
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Visions of Avarice trivializes melee encounters?
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