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General Tabletop Discussion
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Visions of Avarice trivializes melee encounters?
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<blockquote data-quote="bganon" data-source="post: 4810165" data-attributes="member: 60886"><p>I don't think you're reading it correctly. It's "sustain minor: the zone persists. When you sustain the power, you can repeat the attack as a minor action". The minor action to repeat the attack is in addition to the minor action used for the sustain. If it were the same action, it would say so.</p><p></p><p>And to KarinsDad re: oozes:</p><p></p><p>The "treasure" and "avarice" bits are all just fluff text. The mechanics are simply that it's an illusion that pulls and potentially immobilizes creatures. The illusion itself could just as easily be a huge slab of rotting meat. So you can play it two ways:</p><p></p><p>1. All oozes have blindsight and tremorsense anyway, so you could just rule that they're not generally fooled by illusions.</p><p>2. You could allow it if the player can describe an illusion that would be enticing to the creatures affected.</p><p></p><p>Maybe it's because I mostly ignore flavor text and even names of powers, but I don't really see a big problem. I think it'd be a lot less satisfying to create an "illusionist" build and then gimp it versus a wide variety of creatures.</p></blockquote><p></p>
[QUOTE="bganon, post: 4810165, member: 60886"] I don't think you're reading it correctly. It's "sustain minor: the zone persists. When you sustain the power, you can repeat the attack as a minor action". The minor action to repeat the attack is in addition to the minor action used for the sustain. If it were the same action, it would say so. And to KarinsDad re: oozes: The "treasure" and "avarice" bits are all just fluff text. The mechanics are simply that it's an illusion that pulls and potentially immobilizes creatures. The illusion itself could just as easily be a huge slab of rotting meat. So you can play it two ways: 1. All oozes have blindsight and tremorsense anyway, so you could just rule that they're not generally fooled by illusions. 2. You could allow it if the player can describe an illusion that would be enticing to the creatures affected. Maybe it's because I mostly ignore flavor text and even names of powers, but I don't really see a big problem. I think it'd be a lot less satisfying to create an "illusionist" build and then gimp it versus a wide variety of creatures. [/QUOTE]
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Visions of Avarice trivializes melee encounters?
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