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Visions of Avarice trivializes melee encounters?
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<blockquote data-quote="Starfox" data-source="post: 4812280" data-attributes="member: 2303"><p>Its exception based design. Each power does exactly what it says it does. There might be certain effects that give bonuses against Illusion, but other than that, these powers don't have much in common. If one illusion effect forces movement, that's just how it is. It is the effect of the power. Fear effects can force movement. Telekinetic effects force movement. Fire effects force movement. There is no real difference; its all effects. Certain effects tend to go with certain keywords, like slow with cold, but there is nothing forcing certain effects (like Dominate, for example) to use a certain keyword (such as charm). It is just very common.</p><p></p><p>The idea that each category of spells had to have their own rules is 3e. Insight seems specifically limited to Deception rituals; if you read their effects you'll notice references to Insight, but not in illusion powers.</p></blockquote><p></p>
[QUOTE="Starfox, post: 4812280, member: 2303"] Its exception based design. Each power does exactly what it says it does. There might be certain effects that give bonuses against Illusion, but other than that, these powers don't have much in common. If one illusion effect forces movement, that's just how it is. It is the effect of the power. Fear effects can force movement. Telekinetic effects force movement. Fire effects force movement. There is no real difference; its all effects. Certain effects tend to go with certain keywords, like slow with cold, but there is nothing forcing certain effects (like Dominate, for example) to use a certain keyword (such as charm). It is just very common. The idea that each category of spells had to have their own rules is 3e. Insight seems specifically limited to Deception rituals; if you read their effects you'll notice references to Insight, but not in illusion powers. [/QUOTE]
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Visions of Avarice trivializes melee encounters?
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