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General Tabletop Discussion
*Pathfinder & Starfinder
Visions of Avarice trivializes melee encounters?
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<blockquote data-quote="KarinsDad" data-source="post: 4812739" data-attributes="member: 2011"><p>This is a bit of a copout. This is sloppy design. There should be metarules on how powers are designed by designers.</p><p></p><p>When there are not metarules, then design bugs creep in.</p><p></p><p>I'll give you an example.</p><p></p><p>Battlerage Vigor Fighters can easily be immune or nearly immune to Minions. Why? Because the designer of BRV didn't take minions into account. They added a concept of gaining temporary hit points when getting hit and opps.</p><p></p><p>Ditto for not taking into account Insight when designing Illusion powers in Arcane Power.</p><p></p><p>Another example, not knowing if all aspects of an Illusion are ignored for a creature immune to Illusions. Does the Psychic damage still get through? Does the condition still get through? The Resistance rules do not apply to Immunities and the MM glossary definition leans slightly in the opposite direction, so each DM might rule differently.</p><p></p><p>Clear rules need to be defined, especially when a keyword is used for effects that it was never use for in earlier game material.</p><p></p><p></p><p></p><p>One of the things a PC can do at any time is tell the DM that he is wanting to use Insight to recognize an effect as Illusory. The DC is 15 + the effect's level. One cannot state that the rule does not exist if the power does not state that you can use it. Exception based design indicates that the skill can work unless the power states that it cannot.</p><p></p><p>So literally, the effect of every mental Illusion in Arcane Power can be detected as such with an Insight skill check.</p><p></p><p>That makes sense for Illusory Wall because it is just an image. It makes less sense for Visions of Avarice because the immobilized foe might make the skill check, know it is an illusion, but still be "mentally compelled" to be immobilized by a mental image. The creature could be immune to Charm and know it is an Illusion, but still be compelled.</p><p></p><p>When the designers do not take all game elements into account when designing new features, the game suffers.</p><p></p><p>The game especially suffers because WotC doesn't take the time to correct game design in errata and instead, stealths it into Character Builder, the Compendium, and future splat books.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4812739, member: 2011"] This is a bit of a copout. This is sloppy design. There should be metarules on how powers are designed by designers. When there are not metarules, then design bugs creep in. I'll give you an example. Battlerage Vigor Fighters can easily be immune or nearly immune to Minions. Why? Because the designer of BRV didn't take minions into account. They added a concept of gaining temporary hit points when getting hit and opps. Ditto for not taking into account Insight when designing Illusion powers in Arcane Power. Another example, not knowing if all aspects of an Illusion are ignored for a creature immune to Illusions. Does the Psychic damage still get through? Does the condition still get through? The Resistance rules do not apply to Immunities and the MM glossary definition leans slightly in the opposite direction, so each DM might rule differently. Clear rules need to be defined, especially when a keyword is used for effects that it was never use for in earlier game material. One of the things a PC can do at any time is tell the DM that he is wanting to use Insight to recognize an effect as Illusory. The DC is 15 + the effect's level. One cannot state that the rule does not exist if the power does not state that you can use it. Exception based design indicates that the skill can work unless the power states that it cannot. So literally, the effect of every mental Illusion in Arcane Power can be detected as such with an Insight skill check. That makes sense for Illusory Wall because it is just an image. It makes less sense for Visions of Avarice because the immobilized foe might make the skill check, know it is an illusion, but still be "mentally compelled" to be immobilized by a mental image. The creature could be immune to Charm and know it is an Illusion, but still be compelled. When the designers do not take all game elements into account when designing new features, the game suffers. The game especially suffers because WotC doesn't take the time to correct game design in errata and instead, stealths it into Character Builder, the Compendium, and future splat books. [/QUOTE]
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Visions of Avarice trivializes melee encounters?
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