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Visions of Avarice trivializes melee encounters?
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<blockquote data-quote="Trevelyan" data-source="post: 4893594" data-attributes="member: 54488"><p>What's so overpowered about requiring a wizad to use two minor actions per turn just to stand a reasonable chance of keeping a bunch of melee enemies stationary? It's effective if used well, but it is a daily power which does no damage and eats actions to keep in play. And the final outcome is only that the party defeats an encounter which they were presumably expected to defeat anyway, only they do it by expending a daily power resource rather than a couple of daily healing surge resources.</p><p> </p><p>Perhaps the problem isn't that the power is too strong, but that your expectations of a level 5 controller daily pwoer are too low. And I guarantee you that if you nerf or remove this power then your wizard player will just pick up Stinking Cloud or Grasp of the Grave and be equally effective.</p><p> </p><p>If you want to limit the power then do so by using appropriate tactics. Don't send in a bunch of melee only enemies against the aprty, and if you absolutely have to do this then split them up so the wizzard can't target them all. Look out for opportunities to daze the wizard - being dazed will force him to chose between sustaining the power or doing something else, and even when sustained he can't repeat the attack so any monster which makes its save that round can escape from the radius.</p></blockquote><p></p>
[QUOTE="Trevelyan, post: 4893594, member: 54488"] What's so overpowered about requiring a wizad to use two minor actions per turn just to stand a reasonable chance of keeping a bunch of melee enemies stationary? It's effective if used well, but it is a daily power which does no damage and eats actions to keep in play. And the final outcome is only that the party defeats an encounter which they were presumably expected to defeat anyway, only they do it by expending a daily power resource rather than a couple of daily healing surge resources. Perhaps the problem isn't that the power is too strong, but that your expectations of a level 5 controller daily pwoer are too low. And I guarantee you that if you nerf or remove this power then your wizard player will just pick up Stinking Cloud or Grasp of the Grave and be equally effective. If you want to limit the power then do so by using appropriate tactics. Don't send in a bunch of melee only enemies against the aprty, and if you absolutely have to do this then split them up so the wizzard can't target them all. Look out for opportunities to daze the wizard - being dazed will force him to chose between sustaining the power or doing something else, and even when sustained he can't repeat the attack so any monster which makes its save that round can escape from the radius. [/QUOTE]
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Visions of Avarice trivializes melee encounters?
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