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"Visions of the future"
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<blockquote data-quote="Engilbrand" data-source="post: 3346161" data-attributes="member: 44184"><p>I got this idea from a thread about whether or not the players/characters are "the Chosen Ones".</p><p>Has anyone tried a true "dream" sequence? A vision of the future?</p><p>The players make up their 1st level characters. They then make up that character as a level 20 or whenever you would plan to end it. The first game, you send them against something. It could be a Balor in a pit or a horde of Orcs. You let them know how they interact with each other and stuff like that. The second half of that game has them at level 1 in a city. They wake up. You would start with one character and have him search around until he finds the other members. Clues were dropped in the future. They band together and begin. When they finish a major plot element, the next game is in the future with something different. Maybe they have PrCs instead if that's what they're going for. Maybe you include new scars that weren't there before. Are those Undead over there? What happened to that army they had last time?</p><p>When they do big events, the future changes. The characters know this. They get an immediate glimpse on the future. Maybe it's the entire battle. Maybe it's enough for a character or two to die. Maybe it's the planning stage or at the very end. Any way that it happens, the characters would in a state of flux. Undead?! I should start doing this... Demons?! This.... They would also really think about their actions. If we help these people, maybe they'll help us in the final battle.</p><p>A few things would need to be followed.</p><p>1. Always the same day.</p><p>2. Because of #1, you'd actually have to follow a calendar. Actually have a prop. They know what is going to happen in 8 years. They don't know where it will be, but they know that they'll be there. They'll actually have to think about rest and travel times.</p><p>3. The DM would need to think a bit into the future.</p><p>Some things can be spiced up a bit. If a player is killed in the future, they don't wake up with the memories of that jump. Every now and then, you might replace someone with a different character in the future. Imagine knowing that something will happen to remove you from the quest. Do you leave right then? What you're there the next time and the other guy isn't? If you leave because of this vision, is that why the new guy joins? What if you see one of the characters on the other side? Do you kill him in the future and hope that the memory doesn't stay with him? Do you kill him in the present?</p><p>This idea seems like it could be a lot of fun. I know that it would be complicated and take a lot of time, but what do people think? Obviously, the players would have to understand what sort of game it is before-hand.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 3346161, member: 44184"] I got this idea from a thread about whether or not the players/characters are "the Chosen Ones". Has anyone tried a true "dream" sequence? A vision of the future? The players make up their 1st level characters. They then make up that character as a level 20 or whenever you would plan to end it. The first game, you send them against something. It could be a Balor in a pit or a horde of Orcs. You let them know how they interact with each other and stuff like that. The second half of that game has them at level 1 in a city. They wake up. You would start with one character and have him search around until he finds the other members. Clues were dropped in the future. They band together and begin. When they finish a major plot element, the next game is in the future with something different. Maybe they have PrCs instead if that's what they're going for. Maybe you include new scars that weren't there before. Are those Undead over there? What happened to that army they had last time? When they do big events, the future changes. The characters know this. They get an immediate glimpse on the future. Maybe it's the entire battle. Maybe it's enough for a character or two to die. Maybe it's the planning stage or at the very end. Any way that it happens, the characters would in a state of flux. Undead?! I should start doing this... Demons?! This.... They would also really think about their actions. If we help these people, maybe they'll help us in the final battle. A few things would need to be followed. 1. Always the same day. 2. Because of #1, you'd actually have to follow a calendar. Actually have a prop. They know what is going to happen in 8 years. They don't know where it will be, but they know that they'll be there. They'll actually have to think about rest and travel times. 3. The DM would need to think a bit into the future. Some things can be spiced up a bit. If a player is killed in the future, they don't wake up with the memories of that jump. Every now and then, you might replace someone with a different character in the future. Imagine knowing that something will happen to remove you from the quest. Do you leave right then? What you're there the next time and the other guy isn't? If you leave because of this vision, is that why the new guy joins? What if you see one of the characters on the other side? Do you kill him in the future and hope that the memory doesn't stay with him? Do you kill him in the present? This idea seems like it could be a lot of fun. I know that it would be complicated and take a lot of time, but what do people think? Obviously, the players would have to understand what sort of game it is before-hand. [/QUOTE]
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