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<blockquote data-quote="V_Shane" data-source="post: 594588" data-attributes="member: 9453"><p>Hi DPGTony,</p><p>Thank you, much appreciated. As far as going to 3D, I did wrestle with a number of presentable formats for this product experimenting with a few 2D/3D perspectives. I often found that the 3D look had a feeling of alienating one from the feel of traditional game play rather than enhancing it. I think for the most part that?s because we associate modern mecha and technology with the 3D format, to me, it just doesn't have the right "archaic" feel to it. From day one, all RPG are illustrated, so that?s what we associate with, the line. A fullness and life to it that some 3D finds hard to gather in its vertexes and nurbs. Also the advantage of the illustration in B/W (without color textures) is to help the player and GM interact with the product on a very basic level we all enjoy.... coloring. I doubt if I'll produce a solid 3D textured colored artifacts, just isn't my style at this time. A little drawn out, but I hope it answers your question!</p><p></p><p>However I do have plans for creating usable art paintings that are not quite associated with Magic Items, soon to come. </p><p></p><p>And another one to show the versatility; magical horse armor for the travel types....</p><p></p><p>Shane</p><p></p><p></p><p><img src="http://www.vshane.com/Remote_Art/Horse_ware.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="V_Shane, post: 594588, member: 9453"] Hi DPGTony, Thank you, much appreciated. As far as going to 3D, I did wrestle with a number of presentable formats for this product experimenting with a few 2D/3D perspectives. I often found that the 3D look had a feeling of alienating one from the feel of traditional game play rather than enhancing it. I think for the most part that?s because we associate modern mecha and technology with the 3D format, to me, it just doesn't have the right "archaic" feel to it. From day one, all RPG are illustrated, so that?s what we associate with, the line. A fullness and life to it that some 3D finds hard to gather in its vertexes and nurbs. Also the advantage of the illustration in B/W (without color textures) is to help the player and GM interact with the product on a very basic level we all enjoy.... coloring. I doubt if I'll produce a solid 3D textured colored artifacts, just isn't my style at this time. A little drawn out, but I hope it answers your question! However I do have plans for creating usable art paintings that are not quite associated with Magic Items, soon to come. And another one to show the versatility; magical horse armor for the travel types.... Shane [IMG]http://www.vshane.com/Remote_Art/Horse_ware.jpg[/IMG] [/QUOTE]
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