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Vital Strike changes
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<blockquote data-quote="Bloodspoor" data-source="post: 5747900" data-attributes="member: 98148"><p>I didn't know it couldn't be used with spring attack. Seems kind of stupid. If anything, I would house rule that it does. Second, I would say that greater is far too powerful. For a Fighter 16, you're dealing 49 minimum damage per hit and that assumes you have 10 Str. Compare this to a level 20 delayed blast fireball's minimum damage of 20 and you start to see the problem. Mages can do immense amounts of damage, but their ability to do so isn't consistent and they can run out. Using this, a fighter would sacrifice a full attack almost every time. I know I would do it almost every time versus anything with DR.</p><p></p><p>If you feel it needs changing, make it require a heal skill minimum to simulate the character studying anatomy. instead of dealing extra dice damage, have it add your Int bonus as well as your Str bonus. Improved can add x2 Int bonus as well as allow it to work with other actions such as Spring Attack. Greater could allow a x3 Int bonus and allow it to be applied to a full attack action.</p><p></p><p>That way, the Fighter or Rogue isn't breaking the game by crushing every monster they come across, but they still have a good bonus damage if they choose to put some points into Int. I've always thought that Int should be more than a dump stat for a fighter and especially good for rogues.</p></blockquote><p></p>
[QUOTE="Bloodspoor, post: 5747900, member: 98148"] I didn't know it couldn't be used with spring attack. Seems kind of stupid. If anything, I would house rule that it does. Second, I would say that greater is far too powerful. For a Fighter 16, you're dealing 49 minimum damage per hit and that assumes you have 10 Str. Compare this to a level 20 delayed blast fireball's minimum damage of 20 and you start to see the problem. Mages can do immense amounts of damage, but their ability to do so isn't consistent and they can run out. Using this, a fighter would sacrifice a full attack almost every time. I know I would do it almost every time versus anything with DR. If you feel it needs changing, make it require a heal skill minimum to simulate the character studying anatomy. instead of dealing extra dice damage, have it add your Int bonus as well as your Str bonus. Improved can add x2 Int bonus as well as allow it to work with other actions such as Spring Attack. Greater could allow a x3 Int bonus and allow it to be applied to a full attack action. That way, the Fighter or Rogue isn't breaking the game by crushing every monster they come across, but they still have a good bonus damage if they choose to put some points into Int. I've always thought that Int should be more than a dump stat for a fighter and especially good for rogues. [/QUOTE]
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