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Vital Strike changes
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5748005" data-attributes="member: 35909"><p>Hmm, those might be better multipliers. I should probably wait for someone who enjoys calculating hit % vs. typical AC for level to see how the VS feats I proposed compare to full attack. I just figured, Greater VS comes in at level 16 or higher, before then with Improved the most damage you're getting before GVS comes online is +30 at level 15 or higher. That's pretty darn good, but doesn't seem game breaking at all. When you hit GVS, I admit the damage shoots up dramatically again. But...that's such high level, I'm not sure it's so out of line. High level feats SHOULD be powerful, just as level 8 and 9 spells are.</p><p></p><p>Still, I would be willing to use 1.5 and 2x instead of 2 and 3x if people think it's more balanced.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5748005, member: 35909"] Hmm, those might be better multipliers. I should probably wait for someone who enjoys calculating hit % vs. typical AC for level to see how the VS feats I proposed compare to full attack. I just figured, Greater VS comes in at level 16 or higher, before then with Improved the most damage you're getting before GVS comes online is +30 at level 15 or higher. That's pretty darn good, but doesn't seem game breaking at all. When you hit GVS, I admit the damage shoots up dramatically again. But...that's such high level, I'm not sure it's so out of line. High level feats SHOULD be powerful, just as level 8 and 9 spells are. Still, I would be willing to use 1.5 and 2x instead of 2 and 3x if people think it's more balanced. [/QUOTE]
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