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General Tabletop Discussion
*TTRPGs General
Vitality Damage and Damage-based Special Attacks
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2349064" data-attributes="member: 12332"><p>Yea. This whole thing is one reason I've never switched my own games from HP to VP/WP. </p><p></p><p>It might help to seriously raise the threat associated with poisons. But it just increases the obvious: Once you can get poisoned, it's end-game anyway. People seem to be much more seriously affected by actual poisons in the real-world than D&D-land, as it is.</p><p></p><p>I just had a thought: VP/WP is a very "ACTION!" sort of HP method ... if you're also using an Action Point system, maybe you could just combine them. The enemy has a poisoned dagger ... as long as he's doing VP damage, he's not going to poison you. But maybe the GM can spend an AP (from a heroic NPC or via GT's rules by giving the player one) to "strike true" and affect the PC with the poison. </p><p></p><p>That way it's sort of in the domain of the GM whether the poison is going to come into play: I.E. - Is this the scene in the movie where one of the main characters has a tense, close struggle with a guy with a poisoned dagger ... stopping it inches from his face, wriggling aside before getting knifed, knowing all the time that the merest scratch is DEATH. ... or is this the scene in the movie where one of the main characters gets slightly nicked by an assailant with a poisoned dagger and the rest of the character have to rush to get an antidote and save him.</p><p></p><p>Honestly, I've never liked the rules for poison anyway. People don't get hit up with a deadly toxin and shrug and walk away OR topple over dead. But some things ahve to be abstracted.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2349064, member: 12332"] Yea. This whole thing is one reason I've never switched my own games from HP to VP/WP. It might help to seriously raise the threat associated with poisons. But it just increases the obvious: Once you can get poisoned, it's end-game anyway. People seem to be much more seriously affected by actual poisons in the real-world than D&D-land, as it is. I just had a thought: VP/WP is a very "ACTION!" sort of HP method ... if you're also using an Action Point system, maybe you could just combine them. The enemy has a poisoned dagger ... as long as he's doing VP damage, he's not going to poison you. But maybe the GM can spend an AP (from a heroic NPC or via GT's rules by giving the player one) to "strike true" and affect the PC with the poison. That way it's sort of in the domain of the GM whether the poison is going to come into play: I.E. - Is this the scene in the movie where one of the main characters has a tense, close struggle with a guy with a poisoned dagger ... stopping it inches from his face, wriggling aside before getting knifed, knowing all the time that the merest scratch is DEATH. ... or is this the scene in the movie where one of the main characters gets slightly nicked by an assailant with a poisoned dagger and the rest of the character have to rush to get an antidote and save him. Honestly, I've never liked the rules for poison anyway. People don't get hit up with a deadly toxin and shrug and walk away OR topple over dead. But some things ahve to be abstracted. --fje [/QUOTE]
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