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General Tabletop Discussion
*TTRPGs General
Vitality Damage and Damage-based Special Attacks
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<blockquote data-quote="GlassJaw" data-source="post: 2354954" data-attributes="member: 22103"><p>I feel quite the opposite actually. The fact that any attack can deliver a potentially deadly wound is what makes the VP/WP so gritty. It's great for high-action, low-magic settings. The traditional hp system completely removes physicality from combat IMO. You can never tell where your "luck" ends and your meat body begins.</p><p></p><p>I don't see the big issue with poison either. Sure, it's deadly but I don't think the mechanics need any drastic rewrites. I think it has a similar effect as with the hp system. You get poisoned and you take Con damage which also reduces your hp's. If your Con goes to 0, you die. Same deal in the VP/WP system. Con damage affects your WP's as well as your VP's. If your Con goes to 0, so do your WP's, and you die. I don't really see the issue.</p><p></p><p>Depending on the type of game you are running, poison will most likely be less common anyway.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 2354954, member: 22103"] I feel quite the opposite actually. The fact that any attack can deliver a potentially deadly wound is what makes the VP/WP so gritty. It's great for high-action, low-magic settings. The traditional hp system completely removes physicality from combat IMO. You can never tell where your "luck" ends and your meat body begins. I don't see the big issue with poison either. Sure, it's deadly but I don't think the mechanics need any drastic rewrites. I think it has a similar effect as with the hp system. You get poisoned and you take Con damage which also reduces your hp's. If your Con goes to 0, you die. Same deal in the VP/WP system. Con damage affects your WP's as well as your VP's. If your Con goes to 0, so do your WP's, and you die. I don't really see the issue. Depending on the type of game you are running, poison will most likely be less common anyway. [/QUOTE]
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