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General Tabletop Discussion
*Dungeons & Dragons
Vitality Dice: A damage variant
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<blockquote data-quote="AverageCitizen" data-source="post: 6716499" data-attributes="member: 57845"><p>The idea is that they represent your stamina and footing. It seems like they should come back pretty fast. Do you think it's too fast conceptually or mechanically?</p><p></p><p></p><p></p><p>I am pretty sure this is all the same as I have it. You can use as many VD as you have available.</p><p></p><p></p><p></p><p>Pretty much the only I didn't do this is because Dex is already the golden-boy of stats, but I agree that Dex would be on-concept here. I used proficiency instead, casting VD and the bonus as generic skill at not dying that all adventurers pick up throughout their career. This way does suggest that a high-level character, even a wizard, has picked up a great deal of acumen at avoiding danger. I'm not sure if everybody will like that, but I just can't justify making Dex a required stat for all but a few heavily armored classes.</p><p></p><p></p><p></p><p>I echo [MENTION=6788973]MostlyDm[/MENTION] and his concerns, here, about Con not being used enough. If Con isn't used for durability or recovery, then what is it, conceptually? I cast it as a character's physically resilience, how quickly he or she bounces back from injury, how hale and hearty he or she is. I agree that the healing needs work, but I think it needs to tie to CON. </p><p></p><p>I am not married to CON damage for wounds. I think it has its merits, but I understand that it has its drawbacks as well. Does the penalty chart for ability modifiers even go all the way down to 1?</p></blockquote><p></p>
[QUOTE="AverageCitizen, post: 6716499, member: 57845"] The idea is that they represent your stamina and footing. It seems like they should come back pretty fast. Do you think it's too fast conceptually or mechanically? I am pretty sure this is all the same as I have it. You can use as many VD as you have available. Pretty much the only I didn't do this is because Dex is already the golden-boy of stats, but I agree that Dex would be on-concept here. I used proficiency instead, casting VD and the bonus as generic skill at not dying that all adventurers pick up throughout their career. This way does suggest that a high-level character, even a wizard, has picked up a great deal of acumen at avoiding danger. I'm not sure if everybody will like that, but I just can't justify making Dex a required stat for all but a few heavily armored classes. I echo [MENTION=6788973]MostlyDm[/MENTION] and his concerns, here, about Con not being used enough. If Con isn't used for durability or recovery, then what is it, conceptually? I cast it as a character's physically resilience, how quickly he or she bounces back from injury, how hale and hearty he or she is. I agree that the healing needs work, but I think it needs to tie to CON. I am not married to CON damage for wounds. I think it has its merits, but I understand that it has its drawbacks as well. Does the penalty chart for ability modifiers even go all the way down to 1? [/QUOTE]
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Vitality Dice: A damage variant
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