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General Tabletop Discussion
*Dungeons & Dragons
Vitality Dice: A damage variant
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<blockquote data-quote="MostlyDm" data-source="post: 6719964" data-attributes="member: 6788973"><p>Well, except that in D&D AC in heavy armor gets pretty good. Being hit is a lot harder. Your Defense caps out at 15, 17 with a shield... A full 3 points lower than AC in D&D, and with way fewer paths to get there. Ignoring specialist stuff like Defense (because I don't know how that will be expressed in his system... Bonus Defense or bonus damage reduction?)</p><p></p><p>In general, damage mitigation, while excellent, is not as good as avoiding a hit entirely. So in this system, being hit is much easier, and that will have serious consequences. I'm not sure the Proficiency parry is enough to compensate, but maybe it is. If there's a 3 point difference as mentioned above, proficiency certainly can exceed that difference by 2X. Maybe that's enough. </p><p></p><p>One more thought, about HP. Using CON doesn't sit super well with me; it incentivizes odd stats which is kinda against form, and creates a very large spread of potential HP; between3 and 20 for most PCs. </p><p></p><p>Consider using a flat base of either 10 or 15, modified by CON. This creates a spread of just 9 points, from -4 to +5 CON. If I use this system it's probably how I will go, but it's more a stylistic choice than a mechanical one.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 6719964, member: 6788973"] Well, except that in D&D AC in heavy armor gets pretty good. Being hit is a lot harder. Your Defense caps out at 15, 17 with a shield... A full 3 points lower than AC in D&D, and with way fewer paths to get there. Ignoring specialist stuff like Defense (because I don't know how that will be expressed in his system... Bonus Defense or bonus damage reduction?) In general, damage mitigation, while excellent, is not as good as avoiding a hit entirely. So in this system, being hit is much easier, and that will have serious consequences. I'm not sure the Proficiency parry is enough to compensate, but maybe it is. If there's a 3 point difference as mentioned above, proficiency certainly can exceed that difference by 2X. Maybe that's enough. One more thought, about HP. Using CON doesn't sit super well with me; it incentivizes odd stats which is kinda against form, and creates a very large spread of potential HP; between3 and 20 for most PCs. Consider using a flat base of either 10 or 15, modified by CON. This creates a spread of just 9 points, from -4 to +5 CON. If I use this system it's probably how I will go, but it's more a stylistic choice than a mechanical one. [/QUOTE]
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Vitality Dice: A damage variant
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