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Vitality [homebrew] playtest
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<blockquote data-quote="Fanaelialae" data-source="post: 7848920" data-attributes="member: 53980"><p>It seems reasonably well thought out, but there are two things that jumped out at me. </p><p></p><p>I'm not sure Death Points serve much of a purpose. I understand in principle that it's to discourage whack a mole, but this requires the PC to go to 0 HP three times (in roughly one day). If a PC is getting reduced to 0 multiple times in a day without blowing through their extremely limited Vitality, something weird is going on IMO. Additionally, no one would ever reasonably choose to take a third DP (since they would immediately die), so that rule is a bit odd. I think the following is more straight-forward conceptually:</p><p></p><p>Heroic Surge (2 charges)</p><p>You can continue fighting after being reduced to 0 HP. You are Staggered. Recover one charge of Heroic Surge after a long rest.</p><p></p><p>If the third DP allowed you to make an awesome berserking final strike or something, then I could see a reason for it.</p><p></p><p>The other thing is that (I suspect) that this will be an option that is rarely utilized at higher levels. Even at low levels there's a very real chance of a single attack reducing you to 0 VP. At high levels, it's virtually guaranteed, since VP are essentially static but damage scales dramatically. It just seems odd to me that high level characters (who if anything ought to be more heroic than their low level counterparts) are less inventivized to choose staggered over unconscious.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7848920, member: 53980"] It seems reasonably well thought out, but there are two things that jumped out at me. I'm not sure Death Points serve much of a purpose. I understand in principle that it's to discourage whack a mole, but this requires the PC to go to 0 HP three times (in roughly one day). If a PC is getting reduced to 0 multiple times in a day without blowing through their extremely limited Vitality, something weird is going on IMO. Additionally, no one would ever reasonably choose to take a third DP (since they would immediately die), so that rule is a bit odd. I think the following is more straight-forward conceptually: Heroic Surge (2 charges) You can continue fighting after being reduced to 0 HP. You are Staggered. Recover one charge of Heroic Surge after a long rest. If the third DP allowed you to make an awesome berserking final strike or something, then I could see a reason for it. The other thing is that (I suspect) that this will be an option that is rarely utilized at higher levels. Even at low levels there's a very real chance of a single attack reducing you to 0 VP. At high levels, it's virtually guaranteed, since VP are essentially static but damage scales dramatically. It just seems odd to me that high level characters (who if anything ought to be more heroic than their low level counterparts) are less inventivized to choose staggered over unconscious. [/QUOTE]
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