Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Vitality [homebrew] playtest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="touc" data-source="post: 7850819" data-attributes="member: 19270"><p>They're purely for whack-a-mole and to create a risk or disincentive for choosing staggered over unconscious. I originally had the 2nd death point leaving a DMG "Lingering Injury" to further elevate the risk. In the middle of battle, a potion or healing spell easily puts a staggered character back in action, and Death Points can quickly build up in that event. </p><p></p><p>Of course, looking at the design, Unconscious has little disincentive, hence the thought of at least 1 Vitality damage taken.</p><p></p><p>On the 3rd death point, yeah, no one would ever choose it. That would be an interesting take, though, to allow the PC to do one final heroic thing then die. To avoid abuse, it might have to be simple, like Inspiration to an ally, lasting for one round or until used. I wouldn't want to impact Action Economy too much.</p><p></p><p></p><p></p><p>At high levels I think we'll see use because the variety of options for Actions increases exponentially relative to starter characters who may have only 1 or two things they realistically can do, but remains for playtesting. Being at death's door in prior editions, 0hp and below, meant you're 1, maybe 2, hits away from death. This keeps it the same. But, will have to see.</p></blockquote><p></p>
[QUOTE="touc, post: 7850819, member: 19270"] They're purely for whack-a-mole and to create a risk or disincentive for choosing staggered over unconscious. I originally had the 2nd death point leaving a DMG "Lingering Injury" to further elevate the risk. In the middle of battle, a potion or healing spell easily puts a staggered character back in action, and Death Points can quickly build up in that event. Of course, looking at the design, Unconscious has little disincentive, hence the thought of at least 1 Vitality damage taken. On the 3rd death point, yeah, no one would ever choose it. That would be an interesting take, though, to allow the PC to do one final heroic thing then die. To avoid abuse, it might have to be simple, like Inspiration to an ally, lasting for one round or until used. I wouldn't want to impact Action Economy too much. At high levels I think we'll see use because the variety of options for Actions increases exponentially relative to starter characters who may have only 1 or two things they realistically can do, but remains for playtesting. Being at death's door in prior editions, 0hp and below, meant you're 1, maybe 2, hits away from death. This keeps it the same. But, will have to see. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Vitality [homebrew] playtest
Top