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Vitality [homebrew] playtest
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<blockquote data-quote="touc" data-source="post: 7853916" data-attributes="member: 19270"><p>We're going to playtest the following modifications, based on feedback and reflection:</p><p></p><p>1. If a player opts to take a 3rd Death Point, that player may describe to the DM a heroic "last gasp" act, allowing the player to either affect the next d20 roll someone makes or simply get in that heroic "last speech" that in the movies everyone pauses to hear, subject to DM approval. <em>Previously, there is no incentive or reason to take a 3rd Death Point, and this acts in conjunction with modification #2.</em></p><p></p><p>2. When a character goes Unconscious, they take 1d4 Vitality damage before making the Death Save to see if they're stabilized (if the enemy opts to knock them unconscious, there is no choice and they are automatically stabilized with no Vitality damage). <em>This is designed to eliminate "whack a mole" situations and provide some tension with characters who are lower on Vitality. </em></p><p></p><p>Because this is dependent on characters hitting 0 hit points, it may be awhile before we build a sufficient body of evidence as to whether this works, but in theorycraft, I think it solves some of the troubleshooting noted by this excellent community. Thanks all.</p></blockquote><p></p>
[QUOTE="touc, post: 7853916, member: 19270"] We're going to playtest the following modifications, based on feedback and reflection: 1. If a player opts to take a 3rd Death Point, that player may describe to the DM a heroic "last gasp" act, allowing the player to either affect the next d20 roll someone makes or simply get in that heroic "last speech" that in the movies everyone pauses to hear, subject to DM approval. [I]Previously, there is no incentive or reason to take a 3rd Death Point, and this acts in conjunction with modification #2.[/I] 2. When a character goes Unconscious, they take 1d4 Vitality damage before making the Death Save to see if they're stabilized (if the enemy opts to knock them unconscious, there is no choice and they are automatically stabilized with no Vitality damage). [I]This is designed to eliminate "whack a mole" situations and provide some tension with characters who are lower on Vitality. [/I] Because this is dependent on characters hitting 0 hit points, it may be awhile before we build a sufficient body of evidence as to whether this works, but in theorycraft, I think it solves some of the troubleshooting noted by this excellent community. Thanks all. [/QUOTE]
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Vitality [homebrew] playtest
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