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Vitality Points (replacing Down and Dying system)
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<blockquote data-quote="Tony Vargas" data-source="post: 7465284" data-attributes="member: 996"><p>Wouldn't it be apparent they're 'striking to subdue' from the beginning? I suppose you could declare 'non lethal' damage, and it'd blow through hps just as fast as regular? ...and needn't heal any faster, I suppose, so no really difference other than when it becomes apparent they're kidnappers rather than assassins... </p><p></p><p></p><p> So down & dying is always faking? </p><p></p><p>I do like the both of the heroic PC fighting on while taking 'real wounds' to his vitality, and the idea of the 'left for dead' trope, where you might take a serious wound, or even an unintentionally-lethal knock on the head, and be down and taken for dead... </p><p></p><p>A completely different system, Hero, has Stun & Body tracks that are more or less independent, so you can be dying and conscious, unconscious but relatively unharmed, or dying & unconscious...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7465284, member: 996"] Wouldn't it be apparent they're 'striking to subdue' from the beginning? I suppose you could declare 'non lethal' damage, and it'd blow through hps just as fast as regular? ...and needn't heal any faster, I suppose, so no really difference other than when it becomes apparent they're kidnappers rather than assassins... So down & dying is always faking? I do like the both of the heroic PC fighting on while taking 'real wounds' to his vitality, and the idea of the 'left for dead' trope, where you might take a serious wound, or even an unintentionally-lethal knock on the head, and be down and taken for dead... A completely different system, Hero, has Stun & Body tracks that are more or less independent, so you can be dying and conscious, unconscious but relatively unharmed, or dying & unconscious... [/QUOTE]
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Vitality Points (replacing Down and Dying system)
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