Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Vitality Points (replacing Down and Dying system)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 7465311" data-attributes="member: 58197"><p>First off, kudos for a) explaining the issues you're trying to solve and b) avoiding the common problems associated with wound/vitality systems. (If I had a nickel for every time I've tried to explain to somebody that allowing crits to go "straight to meat" defeats the whole purpose of such a system...) I especially like how the staggered effect cripples your offensive power, but doesn't degrade your defenses until you build up a significant level of exhaustion. That gives the PC a strong incentive to focus on surviving and retreating, rather than trying to land one more hit.</p><p></p><p>The system seems workable as is, but I think it could be streamlined some. Right now, you're using two mechanics to track accumulating damage at 0: Vitality (for repeated hits after reaching zero) and exhaustion (each time you go from nonzero to zero). Is it necessary to have both? Since exhaustion is already in the game, what if it became the mechanic for tracking damage while at 0? Something like:</p><p></p><ul> <li data-xf-list-type="ul">Any time you take damage that leaves you at 0 hit points, make a death saving throw. This is a special saving throw; roll 1d20 and add your proficiency bonus, against a DC equal to the excess damage. If you succeed, you gain 1 level of exhaustion. If you fail, you gain 1d4 levels of exhaustion. If you fail by 10 or more, you gain 2d4 levels of exhaustion.</li> <li data-xf-list-type="ul">While at 0 hit points, you are staggered (disadvantage on attack rolls, and opponents have advantage on saving throws against your abilities).</li> <li data-xf-list-type="ul">A creature that hits you with a melee weapon attack can choose to give you advantage on the death saving throw.</li> <li data-xf-list-type="ul">Inigo Montoya Rule: You can spend inspiration to ignore the effects of staggered and exhaustion for 1 minute. You still die at 6 exhaustion.</li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 7465311, member: 58197"] First off, kudos for a) explaining the issues you're trying to solve and b) avoiding the common problems associated with wound/vitality systems. (If I had a nickel for every time I've tried to explain to somebody that allowing crits to go "straight to meat" defeats the whole purpose of such a system...) I especially like how the staggered effect cripples your offensive power, but doesn't degrade your defenses until you build up a significant level of exhaustion. That gives the PC a strong incentive to focus on surviving and retreating, rather than trying to land one more hit. The system seems workable as is, but I think it could be streamlined some. Right now, you're using two mechanics to track accumulating damage at 0: Vitality (for repeated hits after reaching zero) and exhaustion (each time you go from nonzero to zero). Is it necessary to have both? Since exhaustion is already in the game, what if it became the mechanic for tracking damage while at 0? Something like: [list][*]Any time you take damage that leaves you at 0 hit points, make a death saving throw. This is a special saving throw; roll 1d20 and add your proficiency bonus, against a DC equal to the excess damage. If you succeed, you gain 1 level of exhaustion. If you fail, you gain 1d4 levels of exhaustion. If you fail by 10 or more, you gain 2d4 levels of exhaustion. [*]While at 0 hit points, you are staggered (disadvantage on attack rolls, and opponents have advantage on saving throws against your abilities). [*]A creature that hits you with a melee weapon attack can choose to give you advantage on the death saving throw. [*]Inigo Montoya Rule: You can spend inspiration to ignore the effects of staggered and exhaustion for 1 minute. You still die at 6 exhaustion.[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Vitality Points (replacing Down and Dying system)
Top