Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Vitality Points (replacing Down and Dying system)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7465331" data-attributes="member: 20564"><p>Projected Impact at my table: <em>"I'm thinking of playing a front line melee character, so my job as part of the party is to take hits. A few poor rolls can lead me to be out of HPs. Before, no problems, I pop back up with healing, sometimes not even missing an action because the healer's initiative is between the foe that dropped me and mine.</em></p><p><em></em></p><p><em>"But now I have disadvantage on attacks, plus disadvantage on everything that isn't an attack from exhaustion 1. They have advantage one every save I force. Even if magically healed I still have the exhaustion. It will screw me up for the rest of the day. And it stacks, so unless my healer is 10+ levels above me casting mega slots I never want them to stand me up because I'll be so easy to knock down again and that will gain me another level of exhaustion (that's what cumulative means, right?).</em></p><p><em></em></p><p><em>"Forget this, I'm playing an archer."</em></p><p></p><p>Seriously, D&D is a game where dropping to 0 is definitely not evenly divided between character roles. (Unless the difficulty is set so it never comes into play, in which case you don't need house rules for it.) Any verisimilitude attempts that add penalties to hitting zero need to take this mechanical truth into consideration and put in balance points. </p><p></p><p>An 18 CON fighter front liner who drops to zero 3 times a long rest <em>because that's how the game is designed</em> and a an 18 CON fighter archer who drops once every four sessions <em>because that's ALSO how the game is designed</em> can't have total sum of penalties between them to be significantly different without overly penalizing the former.</p><p></p><p>This particular type of realism doesn't work well with some foundational 5e assumptions and there might be a game system that's a better fit.</p></blockquote><p></p>
[QUOTE="Blue, post: 7465331, member: 20564"] Projected Impact at my table: [I]"I'm thinking of playing a front line melee character, so my job as part of the party is to take hits. A few poor rolls can lead me to be out of HPs. Before, no problems, I pop back up with healing, sometimes not even missing an action because the healer's initiative is between the foe that dropped me and mine. "But now I have disadvantage on attacks, plus disadvantage on everything that isn't an attack from exhaustion 1. They have advantage one every save I force. Even if magically healed I still have the exhaustion. It will screw me up for the rest of the day. And it stacks, so unless my healer is 10+ levels above me casting mega slots I never want them to stand me up because I'll be so easy to knock down again and that will gain me another level of exhaustion (that's what cumulative means, right?). "Forget this, I'm playing an archer."[/I] Seriously, D&D is a game where dropping to 0 is definitely not evenly divided between character roles. (Unless the difficulty is set so it never comes into play, in which case you don't need house rules for it.) Any verisimilitude attempts that add penalties to hitting zero need to take this mechanical truth into consideration and put in balance points. An 18 CON fighter front liner who drops to zero 3 times a long rest [I]because that's how the game is designed[/I] and a an 18 CON fighter archer who drops once every four sessions [I]because that's ALSO how the game is designed[/I] can't have total sum of penalties between them to be significantly different without overly penalizing the former. This particular type of realism doesn't work well with some foundational 5e assumptions and there might be a game system that's a better fit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Vitality Points (replacing Down and Dying system)
Top