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General Tabletop Discussion
*Pathfinder & Starfinder
"Vitality/Wound Point" variants?
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<blockquote data-quote="Errant" data-source="post: 2214495" data-attributes="member: 1926"><p>Anyone try/use any house rules for variant Hit Point or Vitality/Wound Point systems?</p><p></p><p>I'm starting to get annoyed by how often it seems to be necessary to retreat & rest mid-adventure because fights whittle down the group a few HPs at a time.</p><p></p><p>I'm contemplating implementing a system where Hit Points/Vitality Points naturally regenerate quickly (a point per level per minute of rest/light activity?) but critical hits cause Constitution Damage/Wound Points (1 point per dice maybe) that naturally regenerates much slower (something like 1 point per day of rest or dice of healing).</p><p></p><p>So, after a moderate fight a PC or two might be limping from wounds inflicted by critical hits (with reduced maximum HPs), but a few minutes rest to catch their breath and they can choose to push on without necessarily burning half their healing magic.</p><p></p><p>Sound viable? I want to keep it simple so there's minimum paperwork and encourage PCs to push on further before resting without making them overpowered. I don't see it as a negative if PCs are encouraged to conserve their spells on a fight by fight basis either. Yes, NPCs won't have to worry about that, but they've usually got less to draw on than the PCs anyway.</p></blockquote><p></p>
[QUOTE="Errant, post: 2214495, member: 1926"] Anyone try/use any house rules for variant Hit Point or Vitality/Wound Point systems? I'm starting to get annoyed by how often it seems to be necessary to retreat & rest mid-adventure because fights whittle down the group a few HPs at a time. I'm contemplating implementing a system where Hit Points/Vitality Points naturally regenerate quickly (a point per level per minute of rest/light activity?) but critical hits cause Constitution Damage/Wound Points (1 point per dice maybe) that naturally regenerates much slower (something like 1 point per day of rest or dice of healing). So, after a moderate fight a PC or two might be limping from wounds inflicted by critical hits (with reduced maximum HPs), but a few minutes rest to catch their breath and they can choose to push on without necessarily burning half their healing magic. Sound viable? I want to keep it simple so there's minimum paperwork and encourage PCs to push on further before resting without making them overpowered. I don't see it as a negative if PCs are encouraged to conserve their spells on a fight by fight basis either. Yes, NPCs won't have to worry about that, but they've usually got less to draw on than the PCs anyway. [/QUOTE]
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"Vitality/Wound Point" variants?
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