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General Tabletop Discussion
*Pathfinder & Starfinder
Vitality/Wound Points in D&D
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<blockquote data-quote="boredgremlin" data-source="post: 2216700" data-attributes="member: 31646"><p>I remember looking over the unearthed arcana version of the rules. To be honest i wasnt impressed. I thought starwars did it better. I have also heard good things about conan and arcana unearthed by monte cook. I havent played either though. </p><p> I use a version of the starwars rules and a few home brew rules. The problem with unearthed arcana was they split armor between AC and DR and in so doing made it pretty worthless for both. The higher DR system helps the survival factor at mid and higher levels some. Redoing shields to have a halfway realistic defense bonus helps that even more. </p><p> I recently looked over the new version of the grim and gritty rules though. Not sure about the life pips they use there but having CON add to your soak (DR) instead of your HP is a interesting idea. </p><p> Another one i have seen done is giving large creatures like dragons and giants more wound pts based on the creatures size so you dont get one lucky hit killing the ancient dragon.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2216700, member: 31646"] I remember looking over the unearthed arcana version of the rules. To be honest i wasnt impressed. I thought starwars did it better. I have also heard good things about conan and arcana unearthed by monte cook. I havent played either though. I use a version of the starwars rules and a few home brew rules. The problem with unearthed arcana was they split armor between AC and DR and in so doing made it pretty worthless for both. The higher DR system helps the survival factor at mid and higher levels some. Redoing shields to have a halfway realistic defense bonus helps that even more. I recently looked over the new version of the grim and gritty rules though. Not sure about the life pips they use there but having CON add to your soak (DR) instead of your HP is a interesting idea. Another one i have seen done is giving large creatures like dragons and giants more wound pts based on the creatures size so you dont get one lucky hit killing the ancient dragon. [/QUOTE]
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Vitality/Wound Points in D&D
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