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General Tabletop Discussion
*TTRPGs General
vitality/wound points in DnD
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<blockquote data-quote="Errant" data-source="post: 197043" data-attributes="member: 1926"><p><strong>Re: Re: My system...</strong></p><p></p><p></p><p></p><p>ATM the attack causes normal Hp/Vp damage as well as the Wp damage. This does make combat a little more dangerous because you can still be on high Hps (Vps) but hampered by wounds, so we may yet revise that.</p><p></p><p>[Edit - expanded my post to respond to others' comments, should have finished reading all the replies]</p><p></p><p>Corinth - Lowering the Massive Damage threshold would (I think) result in a lot more "save or die" rolls during normal melee combat. That seems kinda appropriate for CoC, but I don't think it'd fit the more heroic fantasy DnD style of play. Wps & Vps seem to fit the middle ground.</p><p></p><p>Jerrid - I haven't got a fatigue system, I just use the Fatigue condition description a/p the DMG. Less book-keeping that way.</p><p></p><p>I am curious as to whether you folks feel "wounding blows" should still reduce Vps as much as normal, considering the effects of being wounded. Thats the way we've been using it, but I have half a mind to say wounding blows ONLY inflict Wp damage & Vps remain unaffected; or the total damage is the same & part of it goes to Wps (1 pt per dice or spell level) & the rest goes to Vps...</p></blockquote><p></p>
[QUOTE="Errant, post: 197043, member: 1926"] [b]Re: Re: My system...[/b] ATM the attack causes normal Hp/Vp damage as well as the Wp damage. This does make combat a little more dangerous because you can still be on high Hps (Vps) but hampered by wounds, so we may yet revise that. [Edit - expanded my post to respond to others' comments, should have finished reading all the replies] Corinth - Lowering the Massive Damage threshold would (I think) result in a lot more "save or die" rolls during normal melee combat. That seems kinda appropriate for CoC, but I don't think it'd fit the more heroic fantasy DnD style of play. Wps & Vps seem to fit the middle ground. Jerrid - I haven't got a fatigue system, I just use the Fatigue condition description a/p the DMG. Less book-keeping that way. I am curious as to whether you folks feel "wounding blows" should still reduce Vps as much as normal, considering the effects of being wounded. Thats the way we've been using it, but I have half a mind to say wounding blows ONLY inflict Wp damage & Vps remain unaffected; or the total damage is the same & part of it goes to Wps (1 pt per dice or spell level) & the rest goes to Vps... [/QUOTE]
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