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<blockquote data-quote="Li Shenron" data-source="post: 4086132" data-attributes="member: 1465"><p><strong>Spellcasting recharge rules </strong>(MISSING)</p><p></p><p>I think these are much more complicated to design...</p><p></p><p>Having to stay in 3.0, we must keep spellcasters limited in daily spells. Otherwise, we'll have them casting spells each single round of every battle, and non-spellcasters will be much weaker in comparison, and we'd need more house rules to make those others on par. Therefore -> no full spells recharge after each battle.</p><p></p><p>Let's keep in mind that we want it SIMPLE:</p><p></p><p>a) spellcasting itself should be THE SAME, hence no big variants like spell points</p><p></p><p>b) nothing that needs to be tracked or bookkept, hence no UA's recharge magic or anything that is based on exact durations</p><p></p><p>Let's also keep in mind that the amount of daily spells each class gets is designed around the assumption of roughly 4 significant battles per day. I don't want to make a new assumption of a different number, because if I we assume that 8 is the new number, then we may be tempted to simply give twice as many spells per day to everyone: however that will in turn make spellcasters too powerful whenever you have much less battles... it will force us to *always* have a lot of battles.</p><p></p><p>-------------------------------------------------------------------------------------------------------------------------</p><p></p><p>My first ideas were to just have some slots recharge while resting after the battle. </p><p></p><p>It could be a fixed number such as 1 slot per each spell level you can cast. </p><p></p><p>Which slots refresh may be random, but not necessarily.</p><p></p><p>One problem is that spells are also cast out of combat. It makes little sense that only those cast in combat would recharge.</p><p></p><p>Another problem is that the series of battles that needs these house rules could be of two types: many battles in a row (such as when exploring a dungeon or fighting a mass battle) or many battles scattered around the day. </p><p>The first one requires immediate/quick recharging, which has a problem with out of combat spells.</p><p>The second one would be solved with just "camping rules", which are equivalent of just splitting the day into smaller blocks, but won't help in the first type.</p><p></p><p>Maybe the best I can achieve is "camping rules" that recharge spells only partially (so that wizards still need to plan ahead at least something), and no recharge by simply resting 10min after battle?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 4086132, member: 1465"] [B]Spellcasting recharge rules [/B](MISSING) I think these are much more complicated to design... Having to stay in 3.0, we must keep spellcasters limited in daily spells. Otherwise, we'll have them casting spells each single round of every battle, and non-spellcasters will be much weaker in comparison, and we'd need more house rules to make those others on par. Therefore -> no full spells recharge after each battle. Let's keep in mind that we want it SIMPLE: a) spellcasting itself should be THE SAME, hence no big variants like spell points b) nothing that needs to be tracked or bookkept, hence no UA's recharge magic or anything that is based on exact durations Let's also keep in mind that the amount of daily spells each class gets is designed around the assumption of roughly 4 significant battles per day. I don't want to make a new assumption of a different number, because if I we assume that 8 is the new number, then we may be tempted to simply give twice as many spells per day to everyone: however that will in turn make spellcasters too powerful whenever you have much less battles... it will force us to *always* have a lot of battles. ------------------------------------------------------------------------------------------------------------------------- My first ideas were to just have some slots recharge while resting after the battle. It could be a fixed number such as 1 slot per each spell level you can cast. Which slots refresh may be random, but not necessarily. One problem is that spells are also cast out of combat. It makes little sense that only those cast in combat would recharge. Another problem is that the series of battles that needs these house rules could be of two types: many battles in a row (such as when exploring a dungeon or fighting a mass battle) or many battles scattered around the day. The first one requires immediate/quick recharging, which has a problem with out of combat spells. The second one would be solved with just "camping rules", which are equivalent of just splitting the day into smaller blocks, but won't help in the first type. Maybe the best I can achieve is "camping rules" that recharge spells only partially (so that wizards still need to plan ahead at least something), and no recharge by simply resting 10min after battle? [/QUOTE]
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