Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Vitality/Wound points variant (4e to 3e)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 4086147" data-attributes="member: 1465"><p><strong>Spell Recharge - TRY#1</strong></p><p></p><p>How about this:</p><p></p><p>- when you cast a spell out of combat and not distracted (basically you must be in the same conditions as when allowed to Take 10 in a skill), roll a caster level check*: in case of success, the spell slot is not expended</p><p></p><p>- in combat or under stress, you can do the same only after the combat/stress situation has ended, but you're limited to 1 spell per spell level you can cast (your choice)</p><p></p><p>Basically during combat (or during a run/pursuit) your used slots are expended, but you can regain SOME of them when the combat is over. You can regain only slots you've used in that combat of course, and you're limited to how many. I think it's ok to let the player choose which ones she wants to try and refresh.</p><p>Out-of-combat spells are slightly more likely to be refreshed only because you aren't limited in how many you can try (but of course, only 1 try per slot).</p><p></p><p>There are a few rolls to make after the battle, up to 10 for very high-level characters. This is not very good. But if I make this automatic, then it won't work for out-of-combat spells.</p><p></p><p>* maybe a Will check or even an ability check would be better?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 4086147, member: 1465"] [b]Spell Recharge - TRY#1[/b] How about this: - when you cast a spell out of combat and not distracted (basically you must be in the same conditions as when allowed to Take 10 in a skill), roll a caster level check*: in case of success, the spell slot is not expended - in combat or under stress, you can do the same only after the combat/stress situation has ended, but you're limited to 1 spell per spell level you can cast (your choice) Basically during combat (or during a run/pursuit) your used slots are expended, but you can regain SOME of them when the combat is over. You can regain only slots you've used in that combat of course, and you're limited to how many. I think it's ok to let the player choose which ones she wants to try and refresh. Out-of-combat spells are slightly more likely to be refreshed only because you aren't limited in how many you can try (but of course, only 1 try per slot). There are a few rolls to make after the battle, up to 10 for very high-level characters. This is not very good. But if I make this automatic, then it won't work for out-of-combat spells. * maybe a Will check or even an ability check would be better? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Vitality/Wound points variant (4e to 3e)
Top