Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Vitality/Wound points variant (4e to 3e)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Naszir" data-source="post: 4086295" data-attributes="member: 55043"><p>Wound Threshold</p><p></p><p>Anytime a character takes damage equal to 1/3 of their hit points in one shot they take a wound. Wounds can only be healed quickly through magic. Otherwise the character must rest. Wounds also have some negative effects:</p><p> </p><p>1st 1/3 = Battered</p><p> Effect: May only take a Standard and Move action during a round. </p><p>2nd 1/3 = Badly Injured</p><p> Effect: Movement is reduced by 10'.</p><p></p><p>Catch a Second Wind</p><p></p><p>Second Wind (once per day, when you are at half your hit points or below, you can gain a second wind as a swift action. Doing so heals one quarter of your total hit points)</p><p></p><p>This represents being winded and taking a moment during battle to catch your breath and letting adrenaline kick in.</p><p></p><p>When thinking of this I still have had a problem with how Cure Spells would be used. I think they would have to be changed to longer casting times. </p><p></p><p>Cure Wound will now become a feat or class ability (similar to Turn Undead) and will be tied to Wisdom for the number of times per day it can be used. There is no hp limit on it. Since a wound on Farmer Joe is the same as a wound on Basher the 10th level fighter (a hit doing damage equal to 1/3 of their hit points or more in one hit) it seems only to makes sense to structure the ability to Cure Wounds this way. An additional feat or class ability allows a character with the Cure Wounds feat to Cure Wounds additional times equal to ½ their character level.</p><p></p><p>Cure Wound spells could no longer be spontaneous casting in this case (or even be spells for that matter.) </p><p></p><p>Another thought would be a spell called Vitalize (or something of that nature) that could restore non-lethal damage in the middle of combat.</p></blockquote><p></p>
[QUOTE="Naszir, post: 4086295, member: 55043"] Wound Threshold Anytime a character takes damage equal to 1/3 of their hit points in one shot they take a wound. Wounds can only be healed quickly through magic. Otherwise the character must rest. Wounds also have some negative effects: 1st 1/3 = Battered Effect: May only take a Standard and Move action during a round. 2nd 1/3 = Badly Injured Effect: Movement is reduced by 10'. Catch a Second Wind Second Wind (once per day, when you are at half your hit points or below, you can gain a second wind as a swift action. Doing so heals one quarter of your total hit points) This represents being winded and taking a moment during battle to catch your breath and letting adrenaline kick in. When thinking of this I still have had a problem with how Cure Spells would be used. I think they would have to be changed to longer casting times. Cure Wound will now become a feat or class ability (similar to Turn Undead) and will be tied to Wisdom for the number of times per day it can be used. There is no hp limit on it. Since a wound on Farmer Joe is the same as a wound on Basher the 10th level fighter (a hit doing damage equal to 1/3 of their hit points or more in one hit) it seems only to makes sense to structure the ability to Cure Wounds this way. An additional feat or class ability allows a character with the Cure Wounds feat to Cure Wounds additional times equal to ½ their character level. Cure Wound spells could no longer be spontaneous casting in this case (or even be spells for that matter.) Another thought would be a spell called Vitalize (or something of that nature) that could restore non-lethal damage in the middle of combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Vitality/Wound points variant (4e to 3e)
Top