Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
vitality/wound system...how they work and if u reccomemd them
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrWildman" data-source="post: 4107256" data-attributes="member: 51928"><p>They're like two sets of Hit Points, usually paired with "DR/(something)"-type armor, such as ballistic and bruising, for example. Wound/Vitality Points make for a dangerous, gritty feeling in a game. This suits some settings well. Film noir-style, espionage, old west, the list goes on.</p><p></p><p>(On a slightly-tangental note: is anyone else really looking forward to <a href="http://www.watchmencomicmovie.com/index.php" target="_blank"> the upcoming Watchmen movie?</a>)</p><p></p><p>Back on topic: In a D&D-type system, your character's Wound Points (WP) are generally represented by your raw Constitution score and remains static, while your Vitality Points (VP) are handled like class Hit Dice, increasing with level.</p><p></p><p>VPs cover things like non-lethal combat, exhaustion, many poisons and illnesses, and are often used to power magic (i.e. the wizard resting after casting a mighty spell). They usually refresh fairly quickly and easily, encouraging brief downtimes and strike-and-stand patterns of movement. As they accumulate players can often spend 'blocks' of VP to produce powerful effects.</p><p></p><p>Your WP total is the yardstick that measures your life, your physical bod. If it's your Constitution score, then in a "3d6-environment" NPCs will average 10-12 or so, while heroes will pump theirs as they can, let's say 14-16+. This is deadly (repeat <em>-deadly</em>) damage, such as that sustained when hit by a car or thrown out a high window. Game-wise, this is damage from bullets, fire, critical hits (that 2d6/19-20x2 two-handed greatsword suddenly becomes a <em>lot</em> scarier). If you're used to D&D, you can be quite shocked by the vulnerability of even the strongest, highest-level characters. This is the system for James Bond's Man With The Golden Gun and Mako's sorcerer in Conan The Barbarian.</p><p></p><p>If you want to emulate Lovecraft or Tarentino, this is a natural fit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Peace.</p></blockquote><p></p>
[QUOTE="MrWildman, post: 4107256, member: 51928"] They're like two sets of Hit Points, usually paired with "DR/(something)"-type armor, such as ballistic and bruising, for example. Wound/Vitality Points make for a dangerous, gritty feeling in a game. This suits some settings well. Film noir-style, espionage, old west, the list goes on. (On a slightly-tangental note: is anyone else really looking forward to [url=http://www.watchmencomicmovie.com/index.php] the upcoming Watchmen movie?[/url]) Back on topic: In a D&D-type system, your character's Wound Points (WP) are generally represented by your raw Constitution score and remains static, while your Vitality Points (VP) are handled like class Hit Dice, increasing with level. VPs cover things like non-lethal combat, exhaustion, many poisons and illnesses, and are often used to power magic (i.e. the wizard resting after casting a mighty spell). They usually refresh fairly quickly and easily, encouraging brief downtimes and strike-and-stand patterns of movement. As they accumulate players can often spend 'blocks' of VP to produce powerful effects. Your WP total is the yardstick that measures your life, your physical bod. If it's your Constitution score, then in a "3d6-environment" NPCs will average 10-12 or so, while heroes will pump theirs as they can, let's say 14-16+. This is deadly (repeat [I]-deadly[/I]) damage, such as that sustained when hit by a car or thrown out a high window. Game-wise, this is damage from bullets, fire, critical hits (that 2d6/19-20x2 two-handed greatsword suddenly becomes a [I]lot[/I] scarier). If you're used to D&D, you can be quite shocked by the vulnerability of even the strongest, highest-level characters. This is the system for James Bond's Man With The Golden Gun and Mako's sorcerer in Conan The Barbarian. If you want to emulate Lovecraft or Tarentino, this is a natural fit. ;) Peace. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
vitality/wound system...how they work and if u reccomemd them
Top