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General Tabletop Discussion
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Voice Acting in Your Tabletop RPGs: How Much/Little?
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<blockquote data-quote="talien" data-source="post: 7986270" data-attributes="member: 3285"><p>I find that the massive amount of NPCs that develop over a campaign become interchangeable. Players just forget who they are, what they do, or what distinguishes them. For one-shots and short-term campaigns it's not a big deal, but for longer campaigns I absolutely use accents as "character shorthand" so that a player never forgets them.</p><p></p><p>One thing I've started doing when world-building is associating accents with regions of my fantasy world. It really helps develop a sense of place when PCs are in a different land, and makes the NPCs more memorable.</p><p></p><p>What does get challenging is doing variants on accents though. It's one thing to come up with two distinctly different accents, it's another to come up with male/female, deeper/higher versions and keep that consistent. I fail a lot but my players don't seem to mind (or if they do, they just tolerate me as a DM).</p></blockquote><p></p>
[QUOTE="talien, post: 7986270, member: 3285"] I find that the massive amount of NPCs that develop over a campaign become interchangeable. Players just forget who they are, what they do, or what distinguishes them. For one-shots and short-term campaigns it's not a big deal, but for longer campaigns I absolutely use accents as "character shorthand" so that a player never forgets them. One thing I've started doing when world-building is associating accents with regions of my fantasy world. It really helps develop a sense of place when PCs are in a different land, and makes the NPCs more memorable. What does get challenging is doing variants on accents though. It's one thing to come up with two distinctly different accents, it's another to come up with male/female, deeper/higher versions and keep that consistent. I fail a lot but my players don't seem to mind (or if they do, they just tolerate me as a DM). [/QUOTE]
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