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Void Wraith Idea?
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<blockquote data-quote="Zardnaar" data-source="post: 7932709" data-attributes="member: 6716779"><p style="text-align: center"><strong>Void Wraith</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>CR 15</strong></p><p></p><p><em>Medium Undead Neutral Evil</em></p><p></p><p><strong>Armor Class </strong>17</p><p><strong>Hit Points 194</strong> (24d8+96)</p><p><strong>Speed </strong>0 ft, fly 60'</p><p><strong>Saving Throws. Con +10, Dex</strong>+12, <strong>Str </strong>+12<strong>,</strong> Wis +7</p><p> <strong>Str</strong> (+7), <strong>Dex </strong>24 (+7), <strong>Con </strong>18 (+4), <strong>Int</strong> 20 (+5), <strong>Wis</strong> 15 (+2), <strong>Cha</strong> 10 (+0)</p><p><strong>Skills Arcana </strong>+10, History +10, Stealth +12</p><p><strong>Damage Resistances: </strong>acid, cold, fire, lightning, thunder,</p><p><strong>Damage Immunities </strong>necrotic<strong>, </strong>poison, psychic, bludgeoning, piercing, and slashing weapons that are non magicical</p><p><strong>Condition Immunities </strong>charmed, exhaustion, frightened, paralyzed, petrified, poisoned.</p><p><strong>Senses </strong>darkvision 120’, passive perception 17</p><p><strong>Languages </strong>Ancient, Draconic, Void Speech</p><p><strong>Challenge </strong>15 (15000 XP)</p><p></p><p><strong>Battlemage. </strong>As a bonus action the Voidwraith may attack once with its shadow blade when it casts a spell.</p><p><strong>Incoporial Movement.</strong> The void wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.</p><p><strong>Magic Resistance </strong>The Void Wraith has advantage on saving throws vs magic</p><p><strong>Null Void</strong>. As a reaction the Void wraith gains immunity to a single source of damage.</p><p><strong>Sunlight sensitivity</strong>. While in sunlight the voidwraith has disadvantage on attack rolls as well on wisdom checks that rely on sight</p><p><strong>Spell Immunity:</strong> The Void Wraith is immune to level 1-6 spells</p><p></p><p><strong>Spellcasting</strong>The Void Wraith is an 18th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with sell attacks).</p><p></p><p>Cantrips (at will)</p><p></p><p>ray of frost, light, mage hand, presdigitation, shocking grasp</p><p></p><p>1st level (4 slot) detect magic, identifiy, magic missile,</p><p>2nd level (3 slots) detect thoughts, mirror image, misty step</p><p>3rd level (3 slots) couterspell, lightning bolt, void strike</p><p>4th level (3 slots) banishment, fire shield, stoneskin</p><p>5th level (3 slots) living shadows, scrying, synaptic static</p><p>6th level (1 slot) life drain</p><p>7th level (1 slot) teleport</p><p>8th level (1 slot) glimpse of the void</p><p>9th level (1 slot) foresee</p><p></p><p><strong>Actions</strong>.</p><p></p><p>Multiattack. The void wraith makes 3 attacks with its shadow blade. It may use energy drain in place of one shadowblade attack.</p><p></p><p><strong>Shadow blade. </strong>Melee +12 to hit, reach 5', one target, hit 28 (6d6+7 psychic damage)</p><p></p><p><strong>Lifedrain </strong><em>Melee </em>: +12 to hit, reach 5’, one target. Hit 35 (8d6+7) necrotic damage. The target must succeed on a DC 20 constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7932709, member: 6716779"] [CENTER][B]Void Wraith CR 15[/B][/CENTER] [I]Medium Undead Neutral Evil[/I] [B]Armor Class [/B]17 [B]Hit Points 194[/B] (24d8+96) [B]Speed [/B]0 ft, fly 60' [B]Saving Throws. Con +10, Dex[/B]+12, [B]Str [/B]+12[B],[/B] Wis +7 [B]Str[/B] (+7), [B]Dex [/B]24 (+7), [B]Con [/B]18 (+4), [B]Int[/B] 20 (+5), [B]Wis[/B] 15 (+2), [B]Cha[/B] 10 (+0) [B]Skills Arcana [/B]+10, History +10, Stealth +12 [B]Damage Resistances: [/B]acid, cold, fire, lightning, thunder, [B]Damage Immunities [/B]necrotic[B], [/B]poison, psychic, bludgeoning, piercing, and slashing weapons that are non magicical [B]Condition Immunities [/B]charmed, exhaustion, frightened, paralyzed, petrified, poisoned. [B]Senses [/B]darkvision 120’, passive perception 17 [B]Languages [/B]Ancient, Draconic, Void Speech [B]Challenge [/B]15 (15000 XP) [B]Battlemage. [/B]As a bonus action the Voidwraith may attack once with its shadow blade when it casts a spell. [B]Incoporial Movement.[/B] The void wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. [B]Magic Resistance [/B]The Void Wraith has advantage on saving throws vs magic [B]Null Void[/B]. As a reaction the Void wraith gains immunity to a single source of damage. [B]Sunlight sensitivity[/B]. While in sunlight the voidwraith has disadvantage on attack rolls as well on wisdom checks that rely on sight [B]Spell Immunity:[/B] The Void Wraith is immune to level 1-6 spells [B]Spellcasting[/B]The Void Wraith is an 18th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with sell attacks). Cantrips (at will) ray of frost, light, mage hand, presdigitation, shocking grasp 1st level (4 slot) detect magic, identifiy, magic missile, 2nd level (3 slots) detect thoughts, mirror image, misty step 3rd level (3 slots) couterspell, lightning bolt, void strike 4th level (3 slots) banishment, fire shield, stoneskin 5th level (3 slots) living shadows, scrying, synaptic static 6th level (1 slot) life drain 7th level (1 slot) teleport 8th level (1 slot) glimpse of the void 9th level (1 slot) foresee [B]Actions[/B]. Multiattack. The void wraith makes 3 attacks with its shadow blade. It may use energy drain in place of one shadowblade attack. [B]Shadow blade. [/B]Melee +12 to hit, reach 5', one target, hit 28 (6d6+7 psychic damage) [B]Lifedrain [/B][I]Melee [/I]: +12 to hit, reach 5’, one target. Hit 35 (8d6+7) necrotic damage. The target must succeed on a DC 20 constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. [/QUOTE]
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